Skeletal HulkCreature 7
Source Pathfinder Monster Core
Perception +16 (darkvision)
Languages none
Skills Athletics +20, Intimidation +15
Str +7, Dex +2, Con +4, Int -5, Wis +2, Cha +2
AC 25; Fort +15; Reflex +15; Will +13;
HP 105 (void healing)
Speed 30 feet
Immunities death effects, disease, paralyzed, poison, unconscious, bleed
Resistances Cold 5, Electricity 5, Fire 5, Piercing 5, Slashing 5
Claw
+18 (+14, +10) to hit (agile, reach 10, unarmed) 2d6+11 SlashingVoid Healing
A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Broad Swipe
The giant makes two Strikes with its claw against two adjacent foes, both of whom are within its reach. Both attacks count toward the giant's multiple attack penalty, but the penalty doesn't increase until after both attacks..
Massive Rush
The hulk Strides and makes a claw Strike with a +4 circumstance bonus to damage. If the strike hits, the hulk automatically pushes the target 10 feet.
Huge giants and other enormous creatures make powerful skeletons.
Animated skeletons are among the most common types of undead.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
MindlessA mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental attribute modifiers are –5. They are immune to all mental effects.
SkeletonThis undead is made by animating a dead creature's skeleton with void energy. An ability with this trait can be used or selected only by skeletons.
UndeadOnce living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.