Skeletal Giant (BB)Creature 3
Source Pathfinder Beginner Box
Perception +7 (darkvision)
Languages none
Skills Athletics +12, Intimidation +9
Str +5, Dex +1, Con +3, Int -5, Wis +0, Cha +2
AC 17; Fort +10; Reflex +8; Will +7;
HP 50
Speed 30 feet
Immunities poison, unconscious, bleed, void
Resistances Cold 5, Electricity 5, Fire 5, Piercing 5, Slashing 5
Greataxe
+12 (+7, +2) to hit (reach 10) 1d12+5 SlashingHorns
+12 (+8, +4) to hit (agile) 1d10+5 PiercingBroad Swipe

The skeletal giant makes two Strikes with its greataxe against two adjacent foes, both of whom are within its reach. The second attack uses the same multiple attack penalty as the first, but attacks it makes after this take a -10 multiple attack penalty (or a -8 multiple attack penalty for its horns).
Terrifying Charge
The giant Strides and makes a horns Strike with a +4 circumstance bonus to damage.
If the strike hits, the giant attempts to [/act demoralize] the target.
The reanimated bones of giants make excellent necromantic thralls, and the skeletal giants made out of bull-headed minotaurs are no exception. Mindless skeletons use similar tactics, so using a bigger, more durable skeleton is the only way a necromancer can obtain a more powerful thrall.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
MindlessA mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental attribute modifiers are –5. They are immune to all mental effects.
SkeletonThis undead is made by animating a dead creature's skeleton with void energy. An ability with this trait can be used or selected only by skeletons.
UndeadOnce living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.