Skeletal CyclopsCreature 3
Source Pathfinder Society Scenario #2-03: Catastrophe's Spark
Perception +7 (darkvision)
Languages none
Skills Athletics +12, Intimidation +9
Str +5, Dex +1, Con +3, Int -5, Wis +0, Cha +2
AC 17; Fort +10; Reflex +8; Will +7;
HP 50 (void healing)
Speed 30 feet
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Resistances Cold 5, Electricity 5, Fire 5, Piercing 5, Slashing 5
Bo Staff
+12 (+7, +2) to hit (monk, parry, reach 15, trip) 1d8+7 BludgeoningClaw
+12 (+8, +4) to hit (agile, reach 10, unarmed) 1d10+5 SlashingVoid Healing
A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Broad Swipe
The skeleton makes two Strikes with its bo staff against two adjacent foes, both of whom are within its reach. The multiple attack penalty does not increase until after both attacks are resolved.
Explosive DeathWhen the skeleton is destroyed, its bones shatter and explode as the necromantic energy holding it together is released. Adjacent creatures take 2d6 slashing damage with a DC 17 reflex save
Terrifying Charge
The skeleton Strides and makes a claw Strike with a +4 circumstance bonus to damage circumstance bonus to damage. If the strike hits, the skeleton attempts to [/act demoralize] the target.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
MindlessA mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental attribute modifiers are –5. They are immune to all mental effects.
SkeletonThis undead is made by animating a dead creature's skeleton with void energy. An ability with this trait can be used or selected only by skeletons.
UndeadOnce living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.