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Sister EndreahCreature 4


UniqueMediumHumanHumanoidUnholy
Source Pathfinder Adventure Path: Hellbreakers
Perception +12
Languages Common, Diabolic
Skills Lore +12, Acrobatics +9, Athletics +11, Deception +9, Diplomacy +10, Intimidation +10, Religion +12, Society +10
Str +5, Dex +2, Con +2, Int +1, Wis +3, Cha +1

AC 20; Fort +13; Reflex +10; Will +11;
HP 60
Speed 30 feet
Weaknesses Holy 5
Resistances Fire 5

Asp Coil One Action +14 (+9, +4) to hit (reach 10, versatile p) 1d6+8 Slashing
Dart One Action +11 (+7, +3) to hit (agile, thrown 20) 1d4+3 Piercing
Fist One Action +14 (+10, +6) to hit (agile, nonlethal, unarmed) 1d4+8 Bludgeoning

Bite of the Asp Stance One Action (concentrate, stance)

Requirements Sister Endreah is wielding an asp coil


Effect Sister Endreah is an expert at using her sword in close quarters. Her asp coil loses the reach weapon property, but she can make asp coil Strikes instead of fist Strikes when she uses Flurry of Blows. Claw of pain also applies to these asp coil Strikes when in this stance.

Claw of Pain

When Sister Endreah targets the same creature with two Strikes from her Flurry of Blows, she can cause lingering pain. If either Strike hits and deals damage, the target must succeed at a DC 21 fortitude save or take 1d4 persistent,mental damage (and become Sickened 1 on a critical failure).

Flurry of Blows One Action (flourish)

Sister Endreah makes two fist Strikes, applying her multiple attack penalty as normal. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.

Unholy

Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.