SimanduCreature 19
Source Pathfinder #206: Bring the House Down
Perception +35 (darkvision)
Languages Aklo, Common, Diabolic, Fey, Truespeech
Skills Lore +32, Lore +34, Acrobatics +34, Athletics +33, Deception +36, Diplomacy +34, Intimidation +34, Society +32, Stealth +36
Str +6, Dex +7, Con +6, Int +5, Wis +8, Cha +7
AC 43; Fort +29; Reflex +34; Will +33;
HP 355
Speed 30 feet (swim 30 feet)
Weaknesses Cold Iron 15
Resistances Poison 20
Jaws
+33 (+28, +23) to hit (unarmed) 3d12+14 PiercingShortsword
+36 (+32, +28) to hit (agile, finesse, magical, versatile s) 1d6 Bleed + 3d6+14 PiercingConstant Spells
A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
Aura of Whispered Secrets (aura, mental, occult)30 feet. The soft sound of whispering fills the area, and those in the area hear their own voice whispering among the voices. A creature that enters the area or begins their turn in the area must attempt a DC 38 will save. On a failure, they become distracted by the conviction that their own voice is whispering out their secrets, and the creature becomes Off-Guard until the start of their next turn.
Darting Legs
Requirements The jorogumo has their spider legs extended or has Changed Shape
Trigger The jorogumo is targeted with an attack
Effect The jorogumo raises a leg, gaining a +2 circumstance bonus to AC against the triggering attack.
Change Shape
(concentrate, occult, polymorph)The jorogumo takes on the appearance of any Small or Medium spider. This doesn't change their Speed or Strikes.
The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
Jorogumo Venom (incapacitation, poison)Saving Throw DC 41 fortitude
Maximum Duration 4 hours
Stage 1 3d6 poison damage and Stupefied 1 (1 round)
Stage 2 3d6 poison damage and Stupefied 2 (1 round)
Stage 3 4d6 poison damage and Stupefied 2 (1 round)
Stage 4 Paralyzed for 1d4 hours
Sneak AttackSimandu deals 3d6 extra precision damage to creatures who are Off-Guard.
Spider Legs
(concentrate, occult, polymorph)Requirements The jorogumo is in humanoid form
Effect Eight large spider legs sprout from the jorogumo's back, granting them a 40-foot climb Speed and allowing them to use the Darting Legs reaction.
Web TrapA creature hit by the jorogumo's web attack is Immobilized and stuck to the nearest surface, preventing the creature from moving.
The DC to [/act escape dc=34] or [/act force-open dc=34] the web trap is 34.
Whispered Revelation
(incapacitation, mental, occult)Simandu whispers an overwhelming secret to an adjacent creature—the nature of the secret is so staggering that the creature's mind immediately recoils from the truth and forgets it; the creature must then attempt a DC 41 will save.
Critical Success The creature is Off-Guard until the end of Simandu's turn.
Success The creature is Slowed 1 for 1 round.
Failure The creature is Stunned 3.
Critical Failure The creature becomes Paralyzed for 1 minute. At the end of each of its turns, it can attempt a new DC 41 will save to end this effect early.
Occult Innate Spells (DC 34, +26 to hit)
1st Level: Charm, Summon Animal (Spiders Only)
2nd Level: Speak with Animals (Constant, Spiders Only)
3rd Level: Mind Reading (At Will)
4th Level: Outcast's Curse, Suggestion
5th Level: Mind Probe, Truespeech (Constant)
8th Level: Pinpoint, Quandary
Appearing as beautiful, well-dressed humans, jorogumo lurk in the high mountains and prey on travelers. These evil creatures can fully change into a giant spider or sprout spider legs from their backs, and they often keep giant spiders as pets. Jorogumo usually eat their prey, but some humanoids meet an even more gruesome fate as living incubators for jorogumo eggs. Though most jorogumos are solitary creatures, some have taken up worship of Norgorber and serve as valuable allies to thieves' guilds following that god's guise as the Gray Master.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.