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Silver Devil HooliganCreature 1


MediumHumanHumanoid
Source Pathfinder Society Quest #21: Infernal Infiltration
Perception +7
Languages Common
Skills Acrobatics +6, Deception +6, Diplomacy +4, Intimidation +7, Society +4, Thievery +4
Str +2, Dex +4, Con +0, Int +0, Wis +1, Cha +2

AC 15; Fort +4; Reflex +10; Will +7;
HP 19
Speed 25 feet

Dagger One Action +9 (+5, +1) to hit (agile, finesse, versatile s) 1d4+2 Piercing
Dagger One Action +6 (+2, -2) to hit (agile, finesse, thrown 10, versatile s) 1d4+2 Piercing
Fist One Action +7 (+3, -1) to hit (agile, finesse, nonlethal, unarmed) 1d4+2 Bludgeoning

Gang Up

Silver Devil hooligans benefit from flanking a creature as long as at least two other Silver Devil hooligans are adjacent to that creature.

Sneak Attack

A Silver Devil hooligan deals 1d6 additional damage to an Off-Guard opponent.



Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.