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SilvansheeCreature 1


TinyAgathionCelestialHoly
Source Pathfinder Monster Core 2
Perception +8 (darkvision)
Languages Common, Diabolic, Draconic, Empyrean, Speak With Animals
Skills Lore +3, Acrobatics +7, Arcana +3, Medicine +6, Stealth +7
Str -2, Dex +4, Con +2, Int +0, Wis +3, Cha +2

AC 17; Fort +5; Reflex +9; Will +6;
HP 20
Speed 25 feet (fly 40 feet)
Weaknesses Unholy 3

Jaws One Action +9 (+4, -1) to hit (finesse, holy, magical, unarmed) 1d6-2 Piercing
Claw One Action +9 (+5, +1) to hit (agile, finesse, holy, magical, unarmed) 1d4-2 Slashing

Cat's Curiosity

A silvanshee's core value is curiosity. This enables them to seek out new experiences and information beyond their current understanding. A silvanshee can use trained skill actions for all skills, even if they're untrained.

Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

Cat's Poise

When a silvanshee uses their Vapor Form spell, the mist form remains roughly the size and shape of a cat, and the silvanshee retains their fly speed in this form.


Divine Innate Spells (DC 17, +9 to hit)

Cantrips (1st Level): Know the Way, Light, Prestidigitation, Stabilize
2nd Level: Speak with Animals (Constant)
4th Level: Read Omens, Vapor Form

Champion Focus Spells (DC 17, +9 to hit)

1st Level: Lay on Hands


Silvanshees are a stealthy and extremely inquisitive contingent of agathions who gather information about the mortal world for other agathions. While they love to explore the Universe and sate their curiosity, they're generally reclusive and skittish. These dual instincts war with each other whenever something exciting piques their interest. Because of their small size, they don't pose a combat threat to most creatures; instead, silvanshees act as Nirvana's eyes and ears in the mortal world, reporting back to superiors or calling for help should they run into danger.

Silvanshees appear indistinguishable from domestic felines, save for their violet eyes and the telltale blaze of differently colored fur on their chests. Of course, fying gives them away outright, so if at all possible, they only do so while in trusted company to avoid detection.

Their fur color runs the spectrum of normal feline colorations. They can also transform into mist when necessary to maintain discretion or make a hasty getaway.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Agathion

This family of animal-featured celestials is native to the plane of Nirvana. Most agathions are neutral good, have darkvision, and have a weakness to evil damage.

Celestial

Creatures that hail from or have a strong connection to the holy planes are called celestials. Celestials can survive the basic environmental effects of planes in the Outer Sphere.

Holy

Effects with the holy trait are tied to powerful magical forces of benevolence and virtue. They often have stronger effects on unholy creatures. Creatures with this trait are strongly devoted to holy causes and often have weakness to unholy. If a creature with weakness to holy uses a holy item or effect, it takes damage from its weakness.