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Sicklefang LonglegsCreature 6


UncommonMediumAnimal
Source Pathfinder #200: Seven Dooms for Sandpoint
Perception +14 (darkvision, tremorsense (imprecise) 30 feet)
Languages none
Skills Acrobatics +14, Athletics +15, Stealth +14
Str +5, Dex +4, Con +5, Int -5, Wis +4, Cha -4

AC 24; Fort +15; Reflex +14; Will +12;
HP 90
Speed 25 feet (climb 25 feet)

Jaws One Action +15 (+10, +5) to hit (deadly d10, unarmed) 2d10+5 Piercing + 1d6 Bleed

Bob One Action

The sicklefang longlegs begins to bob up and down, using its legs almost like springs to cause its body to bounce and sway in an unsettling manner. Until the start of the sicklefang longlegs's next turn, it gains a +2 status bonus to its Armor Class.

Noxious Spray Two Actions (olfactory, poison)

The sicklefang longlegs sprays a noxious chemical onto a single adjacent target, who must attempt a DC 24 fortitude save. The sicklefang longlegs can't use Noxious Spray for 1 minute.


Critical Success The creature is unaffected and temporarily immune to Noxious Spray for 1 minute.

Success The creature is unaffected.

Failure The creature is Sickened 1.

Critical Failure The creature is Sickened 2 and Enfeebled 1 for as long as they remain sickened.


Somewhat larger than the giant longlegs, the sicklefang is named for their unusually large, curved mandibles, which they use to bleed prey with deadly efficiency.


While smaller specimens of these unsettling-looking arachnids (known regionally by names like harvesters, tickle spiders, or daddy longlegs) are harmless, their larger cousins, known simply as longlegs, are anything but.

Longlegs Species

Beyond the two common types presented here, many other variants of longlegs can be found throughout Golarion, with the exception of its arctic regions, where longlegs don't thrive. They often live on the periphery of cities, lurking in sewers or ruins where the hunting is good. Swarms of sewer longlegs are particularly dangerous and infest the undercities of many Taldan settlements, while to the west in Cheliax, the much-larger executor longlegs prefer to live among the rooflines of slums where Thrune's rule has been particularly horrific. Among the largest of all longlegs, though, is the dreaded (and thankfully rare) treeleg harvester of the Mwangi Expanse.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Animal

An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.