ShulzaraCreature 2
Source Pathfinder Beginner Box: Secrets of the Unlit Star
Perception +8 (darkvision)
Languages none
Skills
Str +4, Dex +3, Con +4, Int +1, Wis +3, Cha +3
AC 17; Fort +9; Reflex +6; Will +8; +1 status to all saves vs. magic
HP 30
Speed 25 feet (swim 25 feet)
Weaknesses Cold Iron 3
Claw
+10 (+6, +2) to hit (agile, magical, unarmed) 1d10+2 Slashing+1 Status to All Saves vs. MagicSlithering Steps
Shulzara is not affected by difficult terrain due to water.
Arcane Spontaneous Spells (DC 18, +8 to hit)
Cantrips (1st Level): Frostbite, Light, Message, Shield
1st Level (3 slots): Fear, Hydraulic Push, Mud Pit
Hags are malevolent predators who use magic and manipulation to lure children and young adults into their clutches. They seek out targets who are unhappy, innocent, or otherwise vulnerable, preying on their weaknesses before snatching them up. A sea hag has the upper half of a humanoid and the lower half of an octopus, with translucent skin and glowing lights visible beneath their flesh.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AmphibiousAn amphibious creature can breathe in water and in air, even outside of its preferred environment, usually indefinitely but at least for hours. These creatures often have a swim Speed. Their bludgeoning and slashing unarmed Strikes don't take the usual –2 penalty for being underwater.
HagThese malevolent spellcasters form covens.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.