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Shock ZombieCreature 6


UncommonMediumElectricityEvilMindlessUndeadUnholyZombie
Source Pathfinder #180: The Smoking Gun
Perception +12 (darkvision)
Languages none
Skills Acrobatics +14, Athletics +15
Str +5, Dex +4, Con +2, Int -5, Wis +2, Cha -2

AC 21; Fort +14; Reflex +17; Will +11;
HP 140 (lightning powered, void healing)
Speed 25 feet
Immunities bleed, death effects, disease, electricity, paralyzed, poison
Weaknesses Vitality 5, Slashing 5

Fist One Action +17 (+12, +7) to hit (unarmed) 1d12 Electricity + 2d6+7 Bludgeoning

Electricity Absorption

For 1 minute after taking electricity damage, a shock zombie loses its usual Slowed 1 condition, gains the ability to use reactions, and gains a +10-foot status bonus to its Speed.

Effect: Electricity Absorption

Lightning Powered

Arcs of restorative electricity jolt between shock zombies. For each shock zombie within 30 feet, the shock zombie gains fast healing 2 (to a maximum of fast healing 10).

Effect: Lightning Powered

Slow

A shock zombie is typically Slowed 1 and can't use reactions (but see electricity absorption).

Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.


Shock zombies are hideous undead covered with bolts and electrical wiring. Most have two large electric coils mounted on their backs to absorb and project electricity. If uncontrolled, shock zombies often wander far afield in search of inventors' labs or lightning storms to draw power from. In a pinch, the natural electric currents inside living creatures more than suffice.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Electricity

Effects with this trait deal electricity damage. A creature with this trait has a magical connection to electricity.

Mindless

A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental attribute modifiers are –5. They are immune to all mental effects.

Undead

Once living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.

Unholy

Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.

Zombie

These undead are mindless rotting corpses that hunger for living flesh.