ShisagishinCreature 12
Source Pathfinder Season of Ghosts Hardcover Compilation
Perception +22 (darkvision)
Languages Aklo, Common, Necril
Skills Acrobatics +25, Deception +24, Intimidation +22, Occultism +21, Stealth +25
Str +4, Dex +7, Con +4, Int +3, Wis +4, Cha +6
AC 33; Fort +22; Reflex +25; Will +20;
HP 214
Speed 40 feet
Immunities death effects
Weaknesses Silver 10
Resistances Void 10
Claw
+25 (+21, +17) to hit (agile, deadly d6, finesse, magical, unarmed) 3d8+7 Slashing + 1d6 MentalSoul Shred
Creatures killed by an shisagishin are difficult to bring back to life or to animate as undead. The shisagishin automatically attempts to counteract any attempt to resurrect or animate as undead any creature that it has killed (counteract modifier +21, counteract level 6th). If the shisagishin who slew the creature is itself slain, the creature can be brought back from death or become undead normally.
Burst From Death
(attack)Trigger A creature touches the disguised shisagishin or a coffin or other container the shisagishin has been placed into
Requirements Initiative hasn't yet been rolled, and the shisagishin is disguised as a corpse with Manifest Corpse Shell
Effect The shisagishin violently unfolds into their true form, shredding their decaying corpse shell, and attempts a claw Strike on an adjacent target before they roll initiative.
Reactive Strike
Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Manifest Corpse Shell (concentrate, occult)The shisagishin tucks their arms and legs into their body, drops Prone, and manifests a decaying and/or mutilated humanoid corpse around themself over the course of 10 minutes of concentration. The shisagishin can cause this corpse to appear to be the remains of a specific creature they've seen before by Impersonating that creature with Deception. Once their corpse shell has manifested, until the next time the shisagishin acts, they appear to be a corpse. They have an automatic result of 44 on Deception checks and DCs to pass as a corpse.
Spread Decay
(occult)The shisagishin's lantern face glows, causing the flesh of any number of creatures Grabbed or Restrained by them to swiftly begin to decay. Each of those creatures must attempt a DC 32 fortitude save.
Critical Success The creature is unaffected.
Success The creature takes 2d8 void damage.
Failure The creature takes 4d8 void damage and is Enfeebled 1.
Critical Failure The creature takes 6d8 void damage and is Enfeebled 2
Grab
Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained
Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.
The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.
Occult Innate Spells (DC 32, +24 to hit)
Cantrips (6th Level): Daze, Figment, Message
1st Level: Item Facade
2nd Level: Blood Vendetta
4th Level: Vision of Death
5th Level: Illusory Scene
6th Level: Vampiric Exsanguination
The shisagishin takes delight in infiltrating a community and then disguising itself as the horribly decayed or mutilated remains of a loved one or adored public figure, only to spring to life in its true form during funeral services. A shisagishin epitomizes the cycle of decay giving rise to new life.
Handmade Habitats
A shisagishin prefers to roam areas already rife with conflict and potential accidents, but it will happily create such a location if needed. They might poison wells, introduce disease to healthy livestock, or even collaborate with corrupt humans if it means the freedom to kill. Cursed towns or haunted roads are sometimes the playground of such a shisagishin.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
FiendCreatures that hail from or have a strong connection to the unholy planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
NindoruNindorus are chaotic evil fiends that rise from corruptions to the cycle of reincarnating souls and live on the Universe. Although they often have elements in their appearance that make them seem undead, they're actually living beings. Most nindorus have darkvision, are immune to death effects, have weakness to silver, and possess the power to manifest objects or creatures from their thoughts.