ShirotaCreature 16
Source Pathfinder Adventure: Prey for Death
Perception +25
Languages Common, Diabolic, Dwarven, Gnomish, Goblin, Osiriani, Tien, Vudrani
Skills Lore +29, Acrobatics +28, Crafting +33, Diplomacy +26, Performance +26, Society +29
Str +2, Dex +4, Con +3, Int +5, Wis +3, Cha +2
AC 38; Fort +29; Reflex +30; Will +26;
HP 295
Speed 25 feet
Resistances Fire 10
Alchemist's Fire
+30 (+25, +20) to hit (bomb, fire, splash, thrown 20) 3 Fire + 3 Fire + 3d8 FireDread Ampoule
+30 (+25, +20) to hit (bomb, emotion, fear, poison, splash, thrown 20) 3 Mental + 3d6 MentalFist
+28 (+24, +20) to hit (agile, finesse, nonlethal, unarmed) 1d4+10 BludgeoningClaw
+28 (+24, +20) to hit (agile, finesse, grapple, unarmed) 1d6 Bleed + 2d6+10 SlashingInfused Items
Shirota carries the following infused items, which last for 24 hours or until the next time he makes his daily preparations:
3 Blood Sight Elixir (Greater)
Quick Bomber
Shirota Interacts to draw a bomb, then Strikes with it.
Reactive Bombing
Trigger A creature is damaged by one of Zaiho's Strikes
Effect Shirota attacks the triggering creature with a bomb Strike.
Sneak AttackShirota deals 3d6 extra precision damage with his melee Strikes to Off-Guard creatures.
Twinned CombatAny enemy is Off-Guard against Shirota's Strikes as long as that enemy is within Zaiho's reach. Shirota doesn't inflict splash damage to Zaiho with his bombs.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.