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ShirotaCreature 16


UniqueMediumHumanHumanoid
Source Pathfinder Adventure: Prey for Death
Perception +25
Languages Common, Diabolic, Dwarven, Gnomish, Goblin, Osiriani, Tien, Vudrani
Skills Lore +29, Acrobatics +28, Crafting +33, Diplomacy +26, Performance +26, Society +29
Str +2, Dex +4, Con +3, Int +5, Wis +3, Cha +2

AC 38; Fort +29; Reflex +30; Will +26;
HP 295
Speed 25 feet
Resistances Fire 10

Alchemist's Fire One Action +30 (+25, +20) to hit (bomb, fire, splash, thrown 20) 3 Fire + 3 Fire + 3d8 Fire
Dread Ampoule One Action +30 (+25, +20) to hit (bomb, emotion, fear, poison, splash, thrown 20) 3 Mental + 3d6 Mental
Fist One Action +28 (+24, +20) to hit (agile, finesse, nonlethal, unarmed) 1d4+10 Bludgeoning
Claw One Action +28 (+24, +20) to hit (agile, finesse, grapple, unarmed) 1d6 Bleed + 2d6+10 Slashing

Infused Items

Shirota carries the following infused items, which last for 24 hours or until the next time he makes his daily preparations:

12 Alchemist's Fire (Greater)

3 Blood Sight Elixir (Greater)

12 Dread Ampoule (Greater)

10 Elixir of Life (Major)

5 Glue Bomb (Greater)

Quick Bomber One Action

Shirota Interacts to draw a bomb, then Strikes with it.

Reactive Bombing Reaction

Trigger A creature is damaged by one of Zaiho's Strikes


Effect Shirota attacks the triggering creature with a bomb Strike.

Sneak Attack

Shirota deals 3d6 extra precision damage with his melee Strikes to Off-Guard creatures.

Twinned Combat

Any enemy is Off-Guard against Shirota's Strikes as long as that enemy is within Zaiho's reach. Shirota doesn't inflict splash damage to Zaiho with his bombs.



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.