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ShinigamiCreature 17


UncommonLargeLawfulMonitor
Source Pathfinder Season of Ghosts Hardcover Compilation
Perception +31 (darkvision, truesight (precise) 60 feet)
Languages Common, Diabolic, Draconic, Empyrean, Necril, Requian, Utopian, Truespeech
Skills Lore +32, Acrobatics +31, Arcana +30, Diplomacy +32, Intimidation +34, Occultism +30, Religion +33, Society +30, Stealth +31
Str +8, Dex +6, Con +7, Int +5, Wis +6, Cha +9

AC 40; Fort +32; Reflex +29; Will +31; +1 status to all saves vs. magic
HP 260 (fast healing 40)
Speed 25 feet (fly 30 feet)
Immunities death effects, disease, void
Weaknesses Silver 15
Resistances Physical 15, Cold 15, Poison 15

Naginata One Action +33 (+28, +23) to hit (deadly d8, magical, reach 15, versatile p) 3d8+16 Slashing

Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

+1 Status to All Saves vs. MagicFast Healing 40

A monster with this ability regains the given number of Hit Points each round at the beginning of its turn.

Frightful Presence (aura, emotion, fear, mental)

60 feet. DC 35 will


A creature that first enters the area must attempt a Will save.

Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.


Critical Success The creature is unaffected by the presence.

Success The creature is Frightened 1.

Failure The creature is Frightened 2.

Critical Failure The creature is Frightened 4.

Change Shape One Action (concentrate, divine, polymorph)

The shinigami takes on the appearance of a specific Small or Medium humanoid creature. This doesn't change their statistics, other than to reduce the reach of their naginata Strike to 10 feet. The shinigami's humanoid shape is unique to the shinigami and can't be used to Impersonate a creature.

The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.

Pouch of Four Gems

Each shinigami carries a pouch containing four black sapphires for use with Seize Soul. Each gem is capable of holding a soul of a maximum level equal to that of the shinigami. If the shinigami dies, the gems are destroyed as well (whether they contain a soul at the time or otherwise), and any souls they contain are released harmlessly to travel to the Boneyard.

Release Soul Two Actions (manipulate)

Requirements One of the black sapphires in the shinigami's pouch contains a soul from a casting of seize soul


Effect The shinigami crushes the gem in their hand, sending the soul on to the Boneyard while releasing a wave of powerful energy. All creatures within a 30-foot emanation take 18d6 untyped damage (DC 38 fortitude save); the shinigami chooses whether this damage is vitality damage or void damage. A creature that takes damage from this effect and fails the saving throw is also Sickened 2 and Drained 1 (or Sickened 4 and Drained 2 on a critical failure).

Spirit Touch

A shinigami's Strikes can affect incorporeal creatures with the effect of a Ghost Touch property rune.


Divine Innate Spells (DC 38, +30 to hit)

5th Level: Truespeech (Constant)
6th Level: Scrying, Spirit Blast, Truesight (Constant)
7th Level: Execute, Interplanar Teleport
9th Level: Seize Soul


Even immortals such as kami aren't immune to death. When a kami or equally powerful entity refuses the call of the Boneyard, a shinigami is summoned to bring these stubborn souls to heel. Exact and swift, shinigami are known to dispense the judgment of death efficiently and dispassionately.

Guardians Of The Cycle

Shinigami are responsible for investigating and dealing with widespread phenomena that disrupt the natural flow of life. They might be tasked with solving the issue or be told to wait, observe, and provide minimal assistance. While most shinigami can retain their impartiality during such long vigils, some are far from emotionless and end up wavering toward mercy or cruelty.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Monitor

Creatures that hail from or have a strong connection to Axis, the Boneyard, or the Maelstrom are called monitors. Monitors can survive the basic environmental effects of planes in the Outer Sphere.