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SharkskinCreature 7


UniqueMediumNephilim
Source Pathfinder Society Scenario #6-00: Salt of the Ocean
Perception +13 (low light vision)
Languages Common, Special Communication Types
Skills Lore +12, Athletics +18, Deception +15, Diplomacy +15, Intimidation +18, Stealth +15, Thievery +15
Str +6, Dex +0, Con +2, Int +1, Wis +0, Cha +4

AC 25; Fort +15; Reflex +18; Will +12;
HP 100
Speed 25 feet

Jaws One Action +16 (+11, +6) to hit (finesse, unarmed) 1d6+9 Piercing
Fearsome Scimitar One Action +16 (+11, +6) to hit (emotion, fear, forceful, magical, mental, sweep) 2d6+9 Slashing
Underwater Scimitar One Action +16 (+11, +6) to hit (forceful, magical, sweep, water) 2d6+9 Slashing
Crossbow One Action +12 (+7, +2) to hit (magical, water) 2d8+2 Piercing

Pirate Training

Sharkskin ignores the usual penalties for using a bludgeoning or slashing melee weapon in water. In addition, xe can hold xir breath for 175 rounds before suffocating.

Deny Advantage

Sharkskin isn't off-guard to creatures of 7th level or lower that are hidden, undetected, flanking, or using surprise attack.

Triangular Teeth Reaction (magical)

Frequency once per day

Trigger Sharkskin would be hit by an attack against xir AC


Effect Xe gains a +1 circumstance bonus to xir AC against the attack, or a +2 circumstance bonus if the attack is in water or has the amphibious, aquatic, or water trait. Whether the attack hits or misses, xe gains a +2 status bonus to damage with the next Strike xe makes against the attacker before the end of xir next turn.

Sneak Attack

The creature's Strikes deal an additional 2d6 precision damage to Off-Guard creatures.

Surprise Attack

On the first round of combat, creatures that haven't acted yet are off-guard to Sharkskin.

Twin Feint Two Actions

Sharkskin makes one Strike with xir +1 striking fearsome scimitar and then one with xir +1 striking underwater scimitar. If xe hits with the first attack, xir target is Off-Guard against the second attack.

You're Next Reaction (emotion, fear, mental)

Trigger Sharkskin reduces an enemy to 0 hit points


Effect Sharkskin attempts an Intimidation check to [/act demoralize options=youre-next] a single creature xe can see with a +2 circumstance bonus.



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Nephilim

A creature with this trait has the nephilim versatile heritage. Nephilim are planar scions descended from immortal beings from other planes. An ability with this trait can be used or selected only by nephilim.