Shard of Aslynn (1-2)Creature 2
Source Pathfinder Society Intro: Year of Boundless Wonder
Perception +10 (darkvision)
Languages Aklo, Chthonian, Common, Diabolic, Empyrean
Skills Arcana +7, Deception +8, Diplomacy +8, Intimidation +6, Occultism +11, Religion +8
Str +4, Dex +2, Con +3, Int +3, Wis +4, Cha +2
AC 18; Fort +9; Reflex +6; Will +10; +1 status to all saves vs. magic
HP 35
Speed 25 feet
Weaknesses Cold Iron 4
Claw
+11 (+7, +3) to hit (agile, magical, unarmed, unholy) 1d6+4 SlashingConstant Spells
A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
+1 Status to All Saves vs. MagicAslynn's Gaze
(curse, emotion, fear, mental, occult)Aslynn gazes upon a creature, afflicting it with intense distress and a gnawing sense of impending doom; the creature must attempt a DC 17 will save. Since this effect isn't visual, the creature doesn't need to be able to see Aslynn to be affected.
Critical Success The target is unaffected and is temporarily immune to Aslynn's gaze for 1 day.
Success The target is Frightened 1.
Failure The target is frightened 1 and Slowed 1 for 1 round.
Critical Failure The target is Frightened 2 and slowed 1 for 1 minute.
Nightmarish Wounds (occult)Wounds caused by Aslynn's claws cause creatures to dwell on their worst nightmares. A creature damaged by Aslynn's claw must succeed at a DC 17 fortitude save or be Stupefied 1 for 1 day. On a critical failure, or if it gets hit again and fails its save a second time, it's Stupefied 2 for 1 day.
Occult Innate Spells (DC 17, +9 to hit)
Cantrips (1st Level): Detect Magic (Constant)
1st Level: Detect Alignment (All alignments simultaneously)(Constant), Magic Missile, Ray of Enfeeblement, Sleep
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
DreamCreatures native to the Dimension of Dreams can possess a diverse array of abilities, although those associated with the nightmare realm of Leng are almost always unholy and immune to that realm's freezing temperatures.
FiendCreatures that hail from or have a strong connection to the unholy planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
HagThese malevolent spellcasters form covens.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.