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ShaitanCreature 7


UncommonLargeEarthElementalGenieLawful
Source Pathfinder Bestiary
Perception +15 (darkvision, tremorsense (imprecise) 60 feet)
Languages Common, Petran
Skills Athletics +19, Crafting +14, Deception +16, Nature +15, Society +14
Str +6, Dex +1, Con +4, Int +3, Wis +2, Cha +3

AC 25; Fort +18; Reflex +12; Will +15;
HP 110
Speed 20 feet (burrow 45 feet, climb 20 feet)
Resistances Electricity 10

Falchion One Action +20 (+15, +10) to hit (forceful, magical, reach 10, sweep) 1d10+12 Slashing
Fist One Action +19 (+15, +11) to hit (agile, magical, nonlethal, reach 10, unarmed) 1d4+12 Bludgeoning

Tremorsense (Imprecise) 60 feet

Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.

Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

Earth Glide

The shaitan can Burrow through dirt and stone at its full burrow Speed, leaving no tunnels or signs of its passing.

Shove into Stone (arcane, earth)

When the shaitan Pushes a creature into a stone barrier, the target must succeed at a DC 22 reflex save or become merged with the barrier (as One with Stone). The victim can attempt to [/act escape dc=28].

Push 10 feet One Action

Requirements The monster's last action was a successful Strike that lists Push in its damage entry


Effect The monster attempts to [/act shove] the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty. If Push lists a distance, change the distance the creature is pushed on a success to that distance.


Arcane Innate Spells (DC 24, +16 to hit)

Cantrips (4th Level): Detect Magic (Constant)
2nd Level: Glitterdust
4th Level: Shape Stone (At Will), Veil (Self Only)
5th Level: Wall of Stone
7th Level: Plane Shift (to Astral Plane, Elemental Planes, or Material Plane Only)


Hailing from the Plane of Earth, shaitans are proud and brazen genies. They value physical skill and love bargaining, games of chance, and working with metal and stone. Immense gemstones and veins of precious metal crisscross their home plane, and the industrious shaitans have built a vast mercantile empire from these abundant natural resources.


A unique type of genie exists for each Elemental Plane, and the bodies of genies are formed out of elemental matter corresponding to their native plane: djinn are formed from wind, clouds, and storms; efreet are fire made flesh; marids are beings of water; and shaitans are composed of metal, gems, and stone. Lastly, the jann are formed out of all four elements, and are the weakest of geniekind.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Earth

Effects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a connection to magical earth.

Elemental

Creatures directly tied to an element and native to the elemental planes. Elementals don't need to breathe.

Genie

The diverse families of genies hold positions of prominence on the elemental planes. They have powerful magical abilities.