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Shadowpact TarantulaCreature 6


RareLargeAnimal
Source Pathfinder Society Scenario #6-09: The Power of Legends
Perception +14 (darkvision)
Languages none
Skills Acrobatics +9, Athletics +16, Stealth +11
Str +6, Dex +1, Con +5, Int -5, Wis +2, Cha -4

AC 21; Fort +15; Reflex +13; Will +10;
HP 155
Speed 30 feet (climb 30 feet)

Fangs One Action +17 (+12, +7) to hit 2d8+8 Piercing
Leg One Action +17 (+12, +7) to hit (reach 10) 1d12+8 Bludgeoning

Giant Tarantula Venom (poison)

Saving Throw DC 23 fortitude


Maximum Duration 8 rounds

Stage 1 1d10 poison damage (1 round)

Stage 2 1d12 poison damage, Clumsy 1, and Off-Guard (1 round)

Stage 3 2d6 poison damage, Clumsy 2, and off-guard (1 round)

Stage 4 2d6 poison damage and Paralyzed (1 round)

Hair Barrage Two Actions

The tarantula flicks its legs, flinging spiky hairs in a 15-foot cone. This deals 4d6 piercing damage with a DC 25 reflex save.

Hazard Immunity

The shadowpact tarantula never triggers the reactions of hazards in its own lair and is immune to the negative consequences of damaging area effects created by hazards in its lair (so if a PC set off a hazard that released a Fireball inside its lair, it would not take damage from the fireball even if it was within the fireball's area).

Knockdown One Action

Requirements The monster's last action was a successful Strike that lists Knockdown in its damage entry


Effect The monster attempts to [/act trip] the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty.


Tarantulas are ambush predators, but will attack prey in the open.


Few everyday vermin inspire as much dread as the infamous spider.


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Animal

An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.