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Shadowpact StatueCreature 7


RareMediumConstructMindless
Source Pathfinder Society Scenario #6-09: The Power of Legends
Perception +13 (darkvision)
Languages none
Skills Athletics +17
Str +6, Dex -1, Con +6, Int -5, Wis +0, Cha -5

AC 26 22 when broken); construct armor; Fort +17; Reflex +10; Will +9;
HP 100
Speed 30 feet

Stone Fist One Action +19 (+14, +9) to hit (magical) 2d12+6 Bludgeoning
Flaming Coal One Action +12 (+7, +2) to hit (fire, magical) 2d6+6 Bludgeoning

Construct Armor (Hardness 10)

Like normal objects, a shadowpact statue has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once a shadowpact statue is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks, removing the Hardness and reducing its Armor Class to 22.

Brazier

The statue carries a wide brazier full of hot coals. To make flaming coal Strikes or use Burn Alive, the statue must have the brazier held in one hand or otherwise within reach. Instead of targeting the statue with an attack, a creature can target the brazier directly. The brazier has the same AC and saves as the statue. Dealing 15 cold damage to the brazier or dousing it with at least 2 gallons of water extinguishes the coals. This prevents the statue from using Burn Alive and causes its ranged attacks to no longer deal fire damage.

Burn Alive One Action

The statue grinds a creature it has Grabbed or Restrained into the red-hot coals of its brazier. The target takes 3d8 fire damage and 1d8 persistent,fire damage.

Mythic Ferocity Reaction

Frequency once per day

Requirements The shadowpact statue is not Wounded 3

Trigger The shadowpact statue is reduced to 0 HP


Effect The shadowpact statue avoids being knocked out and remains at half its maximum HP, but its wounded value increases by 1.

Grab One Action

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained


Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.

The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.


Animated statues are often used to guard crypts, small shrines, or areas in government buildings where they can be positioned amid normal statues to hide their true nature until an intruder arouses their ire. Many less scrupulous adventurers, fueled by paranoia that statues will animate and attack, smash any statues they encounter, ruining harmless, ancient relics.


Granted a semblance of life through the use of rituals or other strange magic, animated objects take many forms and serve a variety of uses. A few examples of typical animated objects are listed below. Many of these creatures serve as guardians, surprising unsuspecting adventurers when they suddenly attack. Others serve as idle distractions for the exceptionally rich, simple servants created to handle odd jobs, and the like.


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Construct

A construct is an artificial creature empowered by a force other than vitality or void. Constructs are often mindless; they are immune to bleed, death effects, disease, healing, nonlethal attacks, poison, spirit, vitality, void, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.

Mindless

A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental attribute modifiers are –5. They are immune to all mental effects.