Shadowpact Goliath SpiderCreature 11
Source Pathfinder Society Scenario #6-09: The Power of Legends
Perception +22 (darkvision, web sense)
Languages none
Skills Acrobatics +18, Athletics +23, Stealth +22
Str +8, Dex +5, Con +7, Int -5, Wis +3, Cha -4
AC 30; Fort +25; Reflex +21; Will +17;
HP 220
Speed 45 feet (climb 30 feet)
Fangs
+24 (+19, +14) to hit (reach 10) 2d12+12 PiercingWeb Sense
The goliath spider has imprecise tremorsense to detect the vibrations of creatures touching its web.
Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
Spring Upon Prey
Requirements Initiative has not yet been rolled.
Trigger A creature touches the goliath spider's web while the spider is on it.
Effect The goliath spider automatically notices the creature and Strides, Climbs, or Descends on a Web before it rolls initiative.
Descend on a Web
(move)The goliath spider moves straight down up to 120 feet, suspended by a web line. It can hang from the web or drop off. The distance it Descends on a Web doesn't count for falling damage.
A creature that successfully Strikes the web (AC 20, Hardness 5, 20 HP) severs it, causing the spider to fall.
Goliath Spider Venom (incapacitation, poison)Saving Throw DC 30 fortitude
Maximum Duration 6 rounds
Stage 1 3d6 poison damage and Slowed 1 (1 round)
Stage 2 3d8 poison damage and Slowed 2 (1 round)
Stage 3 3d10 poison damage and Paralyzed for 2d4 hours
Hazard ImmunityThe shadowpact goliath spider never triggers the reactions of hazards in its own lair and is immune to the negative consequences of damaging area effects created by hazards in its lair (so if a PC set off a hazard that released a Fireball inside its lair, it would not take damage from the fireball even if it was within the fireball's area).
Web TetherA creature hit by the spider's web Strike is Restrained and tethered to the spider, preventing it from moving farther away from the spider.
The spider can have one creature tethered at a time. The DC to Escape or Force Open the web is 30. The tether can be severed with a Strike (AC 20, Hardness 5, HP 20), but this doesn't free the restrained creature.
Goliath spiders dwell in the deepest jungles, where they build webs as big as temples and feast on prey as large as hippopotami.
Few everyday vermin inspire as much dread as the infamous spider.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
AnimalAn animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.