Shadow LeydrothCreature 17
Source Pathfinder #186: Ghost King's Rage
Perception +30 (darkvision, magic sense (imprecise) 60 feet)
Languages Aklo, Necril
Skills Acrobatics +32, Athletics +33, Deception +28, Intimidation +28, Stealth +33, Survival +30
Str +8, Dex +7, Con +9, Int -3, Wis +5, Cha +5
AC 40 or 36 vs. non-magical; Fort +32; Reflex +30; Will +28; +2 status to all saves vs. magic
HP 315 (Void Healing)
Speed 0 feet (fly 50 feet)
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Weaknesses Force 15, Ghost Touch 15, Vitality 15
Resistances All Damage 15
Jaws
+33 (+28, +23) to hit (magical, reach 10, unarmed) 1d10 BleedMagic Sense (primal)
The leydroth detects the source and school of each source of magic within 60 feet as an imprecise sense.
Slink in ShadowsThe Shadow Leydroth can Hide or end its Sneak in a creature's or object's shadow.
+2 Status to All Saves vs. Magic36 AC vs. Non-MagicalMenace to Magic
(primal)Trigger A creature within 60 feet Casts a Spell
Effect The leydroth attempts an intimidation check to counteract the triggering spell.
Void HealingA creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Dispelling Roar
(auditory, emotion, fear, mental, primal)The leydroth unleashes a bestial roar that reverberates within a 30-foot emanation. It rolls an Intimidation check and compares the result to the Will DC of each creature in the area, with the effects of Demoralize.
It also uses this result to attempt to counteract each spell or magical effect in the area, plus one item or effect on each creature in the area, with the effects of Dispel Magic.
The leydroth can't use Dispelling Roar again for 1d4 rounds.
Dispelling Strike
(primal)Frequency once per round
Trigger The leydroth hits a creature, object, or spell effect with a Strike
Effect The leydroth casts its innate Dispel Magic, targeting one effect on the creature struck.
Spell Feedback (primal)Any time a leydroth counteracts a spell or item, the spell's caster or the creature holding the item takes 8d6 mental damage (DC 38 will save).
Primal Innate Spells (DC 38, +28 to hit)
7th Level: Dispel Magic (At will)
9th Level: Disjunction
2nd Level: Darkness
In ancient times, a cabal of primalists imbued an amalgam of beasts with both supernatural might and a hatred of magic itself, hoping to achieve a potent weapon for use against arcane spellcasters. Effective beyond expectation, the first leydroths broke free and turned on their creators. Worse, the leydroths bred true, and these reclusive predators have long outlived their original creators.
Leydroths look like distorted, apelike felines with many-branching horns growing from the backs of their heads. Their thickly muscled limbs end in glowing claws.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
BeastA creature similar to an animal but with an Intelligence modifier of –3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.
UndeadOnce living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.