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Shadow (BB)Creature 4


Medium​Incorporeal​Undead​Unholy​
Source Pathfinder Beginner Box: Secrets of the Unlit Star
Perception +10 (darkvision)
Languages none
Skills Acrobatics +10, Stealth +14
Str -5, Dex +4, Con +0, Int -2, Wis +2, Cha +3

AC 20; Fort +8; Reflex +14; Will +12;
HP 40
Speed 0 feet (fly 30 feet)
Immunities poison, unconscious, bleed, void, precision
Resistances All Damage 5

Incorporeal

A shadow has no body and can pass through physical objects, though it can't end its turn inside one. Most checks that use Strength and require a body, such as Grapple and Shove, don't work against a shadow, and a shadow can't use them.

Light Vulnerability

Attacks against the shadow are treated as magical if the shadow or the weapon being used is in light.

Slink in Shadows

The shadow can Hide or end its Sneak in a creature's or object's shadow.

Steal Shadow One Action (divine)

If the shadow hits a living creature with a Strike on its previous action, it can use this action to pull at the target's shadow, imposing a –1 status penalty to Athletics and to attack rolls and damage rolls that use Strength (Enfeebled 1). The penalty increases each time a shadow uses this ability to a maximum of –4. The penalty decreases by 1 every hour.


Undead shadows feed on those who stray from the light.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Incorporeal

An incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can't perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1 until the end of its turn. A corporeal and an incorporeal creature can pass through one another, but they can't end their movement in each other's space. An incorporeal creature can't attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can't attempt Strength-based checks against incorporeal creatures or objects. Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage, spirit damage, and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.

Undead

Once living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.

Unholy

Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.