Shadern ImmolatorCreature 1
Source Pathfinder Book of the Dead
Perception +5 (darkvision, smoke vision)
Languages Common, Goblin, Necril
Skills Acrobatics +7, Athletics +5, Stealth +7, Survival +3
Str +2, Dex +4, Con +3, Int -1, Wis +0, Cha +1
AC 15; Fort +6; Reflex +9; Will +3;
HP 21 (void healing)
Speed 25 feet
Immunities fire
Fist
+9 (+5, +1) to hit (agile, finesse, unarmed) 1d4+2 Bludgeoning + 1 FireConsecration Vulnerability
A shadern in a place of worship dedicated to a non-evil deity or on sacred ground, such as an area blessed by Anointed Ground, is Slowed 1.
Smoke VisionThe shadern ignores the Concealed condition from smoke.
Void HealingA creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Death Gasp
(divine)The shadern draws in a deep breath and holds it, temporarily suspending their biological processes and becoming undead. The shadern gains the undead trait and becomes immune to bleed, death effects, disease, Paralyzed, poison, and sleep. Any such effects the shadern is currently inflicted with are suspended but take effect again once they take a breath.
Death Gasp lasts as long as the shadern holds their breath (up to 8 rounds).
Effect: Death Gasp
Exhale
(divine, fire)The shadern exhales a cloud of thick smoke in a 10-foot burst centered on them. The cloud remains in place for 1d4 rounds. All creatures within the smoke become Concealed, and all creatures outside the smoke become concealed to creatures within it. Exhaling ends Death Gasp, as the shadern ceases holding their breath.
Smoldering FistOn a critical hit, the shadern immolator's fist Strike also deals 1d4 persistent fire damage.
Goblin mortics have blackened, charred flesh and smoldering burns all over their body, as if they'd been burned alive. They are highly flammable but inured to the pain, and they enjoy lighting themselves (and everything else) on fire.
Mortics are humanoids overwhelmed by void energy who tenaciously cling to life, straddling the line between living and dead.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
FireEffects with the fire trait deal fire damage, or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a connection to magical fire.
GoblinA creature with this trait is a small, frantic goblinoid. Goblins tend to have darkvision. An ability with this trait can be used or chosen only by goblins. A weapon with this trait is created and used by goblins.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
MorticMortics are living humanoids with close ties to undeath. They have darkvision, negative healing, and vulnerabilities to sacred ground, and they can become undead by holding their breath.