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Sezelrian WargCreature 5


UniqueLargeBeastEvil
Source Pathfinder Society Scenario #5-15: Cleansing the Flame
Perception +14 (darkvision, scent (imprecise) 30 feet)
Languages Common, Orcish
Skills Acrobatics +13, Athletics +13, Deception +11, Intimidation +11, Stealth +13, Survival +12
Str +6, Dex +4, Con +4, Int +2, Wis +3, Cha +2

AC 23; Fort +13; Reflex +15; Will +10;
HP 70
Speed 40 feet
Immunities fire
Weaknesses Cold 5

Jaws One Action +15 (+10, +5) to hit (fire, unarmed) 1d6 Fire + 1d10+6 Piercing

Avenging Bite Reaction

Trigger A creature within the reach of the Sezelrian warg's jaws attacks one of the warg's allies


Effect The Sezelrian warg makes a jaws Strike against the triggering creature.

Buck Reaction

DC 21 reflex


Most monsters that serve as mounts can attempt to buck off unwanted or annoying riders, but most mounts will not use this reaction against a trusted creature unless the mounts are spooked or mistreated.

Trigger A creature Mounts or uses the Command an Animal action while riding the monster.


Effect The triggering creature must succeed at a Reflex saving throw against the listed DC or fall off the creature and land Prone. If the save is a critical failure, the triggering creature also takes 1d6 bludgeoning damage in addition to the normal damage for the fall.

Breath Weapon Two Actions (fire, primal)

The Sezelrian warg breathes a cloud of smoky fire in a 15-foot cone that deals 5d8 fire damage (DC 23 reflex save). The Sezelrian warg cannot use Breath Weapon for 1d4 rounds.

Pack Attack

The Sezelrian warg's Strikes deal 1d6 extra damage to creatures within the reach of at least two of the warg's allies.

Knockdown One Action

Requirements The monster's last action was a successful Strike that lists Knockdown in its damage entry


Effect The monster attempts to [/act trip] the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty.


Winter wolves are related to wargs, but are larger, smarter, and far more dangerous. They are capable of exhaling plumes of freezing breath and are big enough to easily serve as mounts for orcs and hobgoblins-provided the winter wolf is willing, of course. Like wargs, winter wolves hunt in packs, but unlike their smaller cousins, they have a notable proud streak. When they deign to serve others, they reserve this privilege for larger and more dangerous creatures such as frost giants, renegade yetis, or even white dragons.


The warg is an intelligent and malevolent wolf that dwells among goblins, hobgoblins, orcs, and other violent humanoids.


Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Beast

A creature similar to an animal but with an Intelligence modifier of –3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.