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Sewer GatorCreature 6


LargeAnimal
Source Pathfinder Society Scenario #5-20: The Rakshasa's Court
Perception +14 (low light vision)
Languages none
Skills Athletics +14, Stealth +12
Str +4, Dex +5, Con +3, Int -4, Wis +1, Cha -4

AC 23; Fort +15; Reflex +17; Will +10;
HP 105
Speed 30 feet (swim 25 feet)

Jaws One Action +16 (+11, +6) to hit (unarmed) 2d6+10 Piercing
Tail One Action +14 (+10, +6) to hit (agile) 2d6+8 Bludgeoning

Wall Slam One Action

Requirements The sewer gator must have a creature Grabbed


Effect The sewer gator flips its body, twisting its victim, then releases, flinging them into the nearest wall. It makes a jaws Strike with a +2 circumstance bonus to the attack roll against the grabbed creature. If it hits, it also does (2d4+7) bludgeoning damage and knocks the creature Prone. If it fails, it releases the creature.

Grab One Action

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained


Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.

The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.



Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Animal

An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.