🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Severed Head (BB)Creature -1


TinyMindlessUndeadUnholy
Source Pathfinder Beginner Box: Secrets of the Unlit Star
Perception +6 (darkvision)
Languages none
Skills Athletics +6
Str +1, Dex +2, Con +0, Int -5, Wis +2, Cha +0

AC 15; Fort +4; Reflex +6; Will +4;
HP 7
Speed 15 feet (fly 25 feet)
Immunities bleed, poison, unconscious, void
Weaknesses Vitality 1

Jaws One Action +6 (+2, -2) to hit (agile, finesse, unarmed) 1d4+1 Piercing

Gnash One Action

When the severed head succeeds at its jaws Strike, it can use this action immediately after to make a second jaws Strike at the same target as it violently shakes itself, trying to rip away a mouthful of flesh. On a success, the target takes an additional 1d4 slashing damage and 1 persistent bleed damage.


Severed heads are the reanimated heads of decapitation victims. These mindless undead fly through the air or roll around to attack their prey. In addition to attacking the living like other undead, severed heads can sometimes be drawn to things important to them in life. Scholars argue that this is likely due to particularly powerful thoughts that can break through momentarily in what's left of a severed head's mind. Unfortunately, their mindless state prevents them from recognizing their goal, and they remain violent even after encountering what they seek.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Mindless

A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental attribute modifiers are –5. They are immune to all mental effects.

Undead

Once living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.

Unholy

Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.