Servitor Phantom (Housekeeper)Creature 2
Source Pathfinder Adventure Path: Bastion of Blasphemies
Perception +10
Languages Common
Skills Lore +8, Stealth +7
Str +0, Dex +0, Con +0, Int +0, Wis +0, Cha +0
AC 17; Fort +6; Reflex +7; Will +10; -1 status penalty to all saves vs. death effects
HP 22
Speed 0 feet (fly 25 feet)
Immunities bleed, disease, paralyzed, poison, precision
Resistances All Damage 2
Jaws
+9 (+4, -1) to hit (finesse, magical) 1d8+3 PiercingBound to Bastardhall
Unlike the typical phantom, these phantoms exist fully in the Ethereal Plane and cannot shift back and forth between this plane and the Universe.
-1 Status to All Saves vs. Death EffectsSkull-Faced ServantA servitor phantom's head is that of an animal skull, as determined by their original role in the castle before the curse fell. This skull head grants the servitor phantom a horns or jaws Strike (as appropriate). Each type of skull is associated with a different Lore skill.
Brewers have deer skulls and Alcohol Lore.
Cooks have bird skulls and Cooking Lore.
Housekeepers have cat skulls and Labor Lore.
Valets have dog skulls and Labor Lore.
Susceptible to DeathThough phantoms aren't alive, neither are they undead, and they are uniquely vulnerable to the effects of death.
A phantom whose Hit Points are reduced to 0 as a result of a death effect (such as from a spell like Execute) is immediately whisked away to the River of Souls, where their soul resumes the usual path to the afterlife.
Phantom Touch (spirit)Each time they make a Strike, a phantom can choose to deal spirit damage instead of the normal physical damage type.
Occult Innate Spells (DC 15, +7 to hit)
Cantrips (1st Level): Message, Prestidigitation, Telekinetic Hand
1st Level: Mending
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
EtherealEthereal creatures are natives of the Ethereal Plane. They can survive the basic environmental effects of the Ethereal Plane.
IncorporealAn incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can't perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1 until the end of its turn. A corporeal and an incorporeal creature can pass through one another, but they can't end their movement in each other's space. An incorporeal creature can't attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can't attempt Strength-based checks against incorporeal creatures or objects. Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage, spirit damage, and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.
PhantomA phantom is soul that has diverged from the River of Souls on the Ethereal Plane before being judged. They typically retain memories of their life before death but are not undead.
SpiritEffects with this trait can affect creatures with spiritual essence and might deal spirit damage. A creature with this trait is defined by its spiritual essence. Spirit creatures often lack a material form.