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Serraleth (7-8)Creature 9


UniqueMediumChaoticDemonEvilFiendUnholy
Source Pathfinder Society Scenario #4-99: Blessings of the Forest
Perception +18 (darkvision, scent (imprecise) 60 feet)
Languages Chthonian, Common, Draconic, Empyrean, Speak With Animals, Telepathy 100 Feet
Skills Acrobatics +17, Athletics +19, Intimidation +18, Nature +16, Survival +18
Str +6, Dex +4, Con +3, Int +0, Wis +3, Cha +3

AC 27; Fort +18; Reflex +21; Will +16;
HP 160
Speed 40 feet
Weaknesses Cold Iron 6, Holy 6

Jaws One Action +21 (+16, +11) to hit (magical, unarmed, unholy) 2d10+9 Piercing
Claw One Action +21 (+17, +13) to hit (agile, magical, unarmed, unholy) 2d6+9 Slashing

Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

Disobedience Vulnerability

The first time each round an attempt to Command an Animal fails within 60 feet of Serraleth, she takes 5d6 mental damage (11d6 mental if Serraleth failed the attempt).

Predatory Aura (aura)

30 feet. An animal or beast entering or starting its turn in the emanation must succeed at a DC 28 will save or become Frightened 1 (frightened 2 on a critical failure). Frightened animals within the emanation can't attack Serraleth. A creature that succeeds at a saving throw against predatory aura is immune for 24 hours.

Incite Ferocity One Action (divine, mental)

Serraleth focuses her corruption on an animal or beast it can see within 30 feet. The creature must succeed at a DC 28 will save or become Confused for 1d4 rounds. The confused creature can't attack Serraleth. A creature that succeeds at its saving throw is temporarily immune to Incite Ferocity for 24 hours.

Wear Pelt Two Actions (divine, manipulate)

Serraleth dons the pelt of an adjacent dead animal, transforming into its lookalike. She becomes the same size and gains the same Speeds as the target animal. Serraleth loses her claw and jaws unarmed Strikes and gains the types of melee Strikes of the animal whose pelt she wears. The Strike deals damage equal to her jaws Strike or, if the Strike has the agile trait, her claw Strike. Either way, the damage type changes to match the new unarmed attack. While Serraleth wears a pelt, half of physical damage dealt to her is instead dealt to the pelt. A pelt has Hardness 5 and 25 HP. When a pelt reaches 0 HP, she's immediately expelled from the pelt and it's destroyed.


Divine Innate Spells (DC 28, +20 to hit)

2nd Level: Speak with Animals (Constant)
4th Level: Dimension Door, Dimension Door (At Will)
6th Level: Dominate (Animals Only)


Rituals

Abyssal Pact


Rorus, sometimes called hunter demons, are brutal fiends that arise from the souls of mortals who mutilated animal corpses. As demons, these individuals don animal pelts, then infiltrate packs or herds to corrupt entire swaths of animals, turning their victims bloodthirsty and feral.


Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Demon

A family of fiends, demons hail from or trace their origins to the Outer Rifts. Most are irredeemably unholy and have darkvision and weaknesses to cold iron and holy.

Fiend

Creatures that hail from or have a strong connection to the unholy planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.

Unholy

Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.