Sea SnakeCreature 0
Perception +5 (low light vision, scent (imprecise) 30 feet)
Languages none
Skills Athletics +2, Stealth +5, Survival +5
Str +0, Dex +3, Con +1, Int -4, Wis +1, Cha -2
AC 16; Fort +5; Reflex +9; Will +3;
HP 15
Speed 15 feet (swim 25 feet)
Fangs
+7 (+3, -1) to hit (agile, finesse) 1d8 PiercingDeep Breath
The sea snake can hold its breath for about an hour.
Lash Out
(move)Trigger A creature within the sea snake's reach uses a move action
Effect The sea snake makes a fangs Strike against the attacker.
Sea Snake Venom (poison)Saving Throw DC 16 fortitude
Maximum Duration 4 rounds
Stage 1 1d6 poison damage (1 round)
Stage 2 1d6 poison damage and Enfeebled 1 (1 round)
These lithe snakes like to frequent the shallow waters of tropical seas. Their 4-foot-long, blue-green bodies easily blend into the water where they lurk to ambush prey. Sea snakes are highly venomous but often choose not to inject their venom when biting, so encounters with them rarely result in fatalities.
Tales speak of massive sea snakes that swim in deeper waters and stalk ships, waiting for sailors to fall overboard or even climbing over the side to snatch them from the deck.
Snakes of some variety thrive in every non-arctic ecosystem, each with their own particular hunting patterns and defense mechanisms.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AnimalAn animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.