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Sea Hag (BB)Creature 3


MediumAmphibiousHagHumanoid
Source Pathfinder Beginner Box: Secrets of the Unlit Star
Perception +10 (darkvision)
Languages none
Skills Acrobatics +8, Athletics +11, Deception +10, Occultism +8, Stealth +8
Str +4, Dex +3, Con +4, Int +1, Wis +3, Cha +3

AC 19; Fort +11; Reflex +8; Will +10; +1 status to all saves vs. magic
HP 45
Speed 25 feet (swim 25 feet)

Claw One Action +12 (+8, +4) to hit (agile, magical, unarmed) 1d10+4 Slashing

+1 Status to All Saves vs. MagicDread Gaze Two Actions (emotion, fear, mental, occult)

The hag gazes upon a creature, afflicting it with a gnawing sense of impending doom, with a result depending on its DC 20 will save. The target doesn't need to be able to see the sea hag.


Critical Success The creature is unaffected.

Success The creature is Frightened 1.

Failure The creature is frightened 1 and is Slowed 1 for 1 round.

Critical Failure As failure, but the creature is Frightened 2 and slowed 1 for 1 minute.


Hags are malevolent predators who use magic and manipulation to lure children and young adults into their clutches. They seek out targets who are unhappy, innocent, or otherwise vulnerable, preying on their weaknesses before snatching them up. A sea hag has the upper half of a humanoid and the lower half of an octopus, with translucent skin and glowing lights visible beneath their flesh.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Amphibious

An amphibious creature can breathe in water and in air, even outside of its preferred environment, usually indefinitely but at least for hours. These creatures often have a swim Speed. Their bludgeoning and slashing unarmed Strikes don't take the usual –2 penalty for being underwater.

Hag

These malevolent spellcasters form covens.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.