Screaming Grub PriestCreature 5
Source Pathfinder Society Scenario #6-16: The Heart of the City
Perception +10
Languages Common, Chthonian
Skills Lore +11, Deception +11, Intimidation +12, Occultism +9, Society +8, Stealth +9
Str +5, Dex +4, Con +3, Int +2, Wis +2, Cha +2
AC 20; Fort +10; Reflex +11; Will +7;
HP 85
Speed 25 feet
Scythe
+13 (+8, +3) to hit 1d12+5 SlashingFist
+12 (+8, +4) to hit (agile, nonlethal, unarmed) 1d8+5 BludgeoningFanatical Frenzy

Requirements The cultist has taken damage and is neither Fatigued nor already in a frenzy
Effect The cultist flies into a frenzy that lasts 1 minute. While frenzied, the cultist gains a +1 status bonus to attack rolls and a +2 status bonus to damage rolls, and they take a –2 penalty to AC. The cultist can't voluntarily stop their frenzy. After their frenzy, the cultist is fatigued.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.