Scorned HoundCreature 1
Source Pathfinder Book of the Dead
Perception +7 (darkvision, scent (imprecise) 30 feet, sense companion)
Languages none
Skills Acrobatics +5, Athletics +7, Stealth +5, Survival +5
Str +4, Dex +2, Con +2, Int -4, Wis +2, Cha -1
AC 15; Fort +9; Reflex +7; Will +5;
HP 22 (void healing)
Speed 30 feet
Immunities bleed, death effects, disease, paralyzed, poison, sleep
Jaws
+9 (+4, -1) to hit (unarmed) 1d6+2 PiercingSense Companion (detection, occult)
A scorned hound knows the direction of its past owner or family (as long as they're both on the same plane), but not the distance.
Stench (aura, olfactory)15 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 14 fortitude save or become Sickened 1 (plus Slowed 1 for as long as it's sickened on a critical failure). While within the aura, affected creatures take a -2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.
Betray the PackThe hound's Strikes deal 1d4 additional damage to creatures that were once its owner, companion, fellow pet, family, household, or pack.
Scorned hounds rise from the most devoted dogs. They're incredibly possessive of their owners, allowing no living beings to approach and refusing to be parted.
Bonds of loyalty that endure beyond death reanimate pets to crawl from their graves within days of dying, returning to the side of their past owners, family, or pack. Unfortunately, death irrevocably changes a risen pet. They return as aggressive, predatory beasts, difficult to control and easy to anger. Even the most friendly and docile of pets becomes sadistic and violent in undeath—fixating first on those it views as competition for the attention of its owners. When a risen pet is jilted, rebuffed, or offended by its owner, it turns on them.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
UndeadOnce living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.