Scaleseed NagajiCreature 7
Source Pathfinder #190: The Choosing
Perception +15 (low light vision)
Languages Common, Draconic, Tien
Skills Nature +17, Religion +15, Survival +15
Str +1, Dex +2, Con +3, Int +1, Wis +4, Cha +2
AC 23; Fort +14; Reflex +13; Will +17;
HP 115
Speed 25 feet
Resistances Poison 5
Sickle
+16 (+12, +8) to hit (agile, finesse, magical, trip) 1d4 + 4 SlashingSlough Toxins

Frequency once per round
Requirements The nagaji is afflicted with a poison
Effect The nagaji accelerates their metabolism. They roll a saving throw against the affliction with a +2 circumstance bonus. If they must attempt an ongoing save against the same poison at the end of their turn, they also get a +2 circumstance bonus to that save.
Primal Prepared Spells (DC 25, +17 to hit)
Cantrips (4th Level): Disrupt Undead, Electric Arc, Know Direction, Light, Read Aura
1st Level: Heal, Longstrider, Shocking Grasp
2nd Level: Acid Arrow, Dispel Magic, Entangle, Restoration
3rd Level: Lightning Bolt
4th Level: Speak with Plants
Rituals
Nagaji are brawny bipeds with humanoid figures and serpentine heads. Their bodies are covered in tightly layered scales that range in color from green to brown, and almost all nagaji have a colorful ridge along their head and back. Ophidian eyes lend nagaji an imperious visage, with irises that span every color of the rainbow.
Nagaji physiology varies somewhat. Some possess vestigial tails, while others have sharp claws, and some even sport impressive fangs that can inject a simple venom. Like snakes, nagaji are cold-blooded and reproduce by laying eggs; as a result, nagaji territories rarely overlap with those of mammalian humanoids, since their environmental needs diverge so widely. They're a hardy and strong people, but their close ties to nagas mean many have the potential for powerful magic, as well.
Long ago, the naga goddess Nalinivati created the first nagaji as the backbone of a society that respected nagas. But the nagaji were never mindless vassals, and the goddess gifted them with free will. Many nagaji willingly serve nagas to this day, honoring some as outright divinities. While outsiders might regard nagaji initially as brainwashed servants, nagaji dispute this claim. Of course there are evil and unfair naga overlords, but there are just as many fair and just naga rulers, and nagaji history remembers various rebellions and revolutions when a matriarch overstepped her bounds to support a new naga's claims of rulership. Nagaji accurately note that their long history with nagas is no simple matter and claim that the partnership goes both ways: nagas rely as much on nagaji for the running of their empires as nagaji rely on nagas to lead their people to prosperity.
Although nagaji might be encountered in diverse cities and urban centers, their communities are concentrated in environments that suit their biology, namely jungles and tropical forests. Where many species would languish in the heat and humidity, nagaji bask in the warmth and thrive.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
NagajiA traditionalist ancestry with reptilian features and serpentine heads.