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Sarkorian WolfCreature 1


MediumAnimal
Source Pathfinder Lost Omens Travel Guide
Perception +7 (low light vision, scent (imprecise) 30 feet)
Languages none
Skills Acrobatics +7, Athletics +5, Stealth +7, Survival +7
Str +2, Dex +4, Con +1, Int -4, Wis +2, Cha -2

AC 15; Fort +6; Reflex +9; Will +5;
HP 24
Speed 35 feet
Resistances Unholy 5

Jaws One Action +9 (+4, -1) to hit (unarmed) 1d6+2 Piercing

Pack Attack

The wolf's Strikes deal 1d4 extra damage to creatures within reach of at least two of the wolf's allies.

Knockdown One Action

Requirements The monster's last action was a successful Strike that lists Knockdown in its damage entry


Effect The monster attempts to [/act trip] the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty.


To survive living in the Worldwound, Sarkorian wolves developed defenses against the Abyss. They've become symbols for Mendevian crusaders who struggled to adapt to the world after the war ended.


Wolves roam forests, hills, and other wild lands, where they hunt in packs to beleaguer and surround their prey before going in for the kill. Like most predatory animals, wolves prefer to attack the weakest or most vulnerable prey they can find.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Animal

An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.