🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Sarkorian Red BisonCreature 8


UncommonLargeAnimal
Source Pathfinder Society Scenario #6-19: What Walks Again
Perception +16
Languages none
Skills Athletics +18
Str +5, Dex +2, Con +5, Int -5, Wis +0, Cha -2

AC 24; Fort +16; Reflex +12; Will +12;
HP 135
Speed 25 feet

Horn One Action +16 (+11, +6) to hit (unarmed) 2d8+9 Piercing
Hoof One Action +16 (+11, +6) to hit 2d6+9 Bludgeoning

Thundering Hooves Two Actions

A Sarkorian red bison's charge shakes the earth. The bison Strides twice and can move through the spaces of creatures at least one size smaller. Each creature whose square the bison enters must takes (2d6+9) bludgeoning damage (DC 24 reflex save). A creature that critically fails this save takes double damage and is knocked Prone.



Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Animal

An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.