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SappilCreature 1


UniqueMediumHumanoidVishkanya
Source Pathfinder #216: The Acropolis Pyre
Perception +3 (low light vision)
Languages Common, Draconic, Iblydan, Vishkanyan
Skills Lore +6, Arcana +6, Athletics +6, Diplomacy +3, Intimidation +3, Society +6
Str +3, Dex +1, Con +2, Int +3, Wis +0, Cha +0

AC 16; Fort +7; Reflex +4; Will +5;
HP 19
Speed 20 feet

Greatsword One Action +6 (+1, -4) to hit (versatile p) 1d12+3 Slashing

Arcane Cascade One Action (stance)

Requirements Sappil most recent action this turn was to Cast a Spell or make a Spellstrike


Effect While in this stance, Sappil's melee Strikes deal 1 extra force damage and gain the arcane trait, making them magical. When he enters Arcane Cascade and at the start of each of his turns while in the stance, if he's wielding a melee weapon in two hands, he gains 1 temporary HP.

Envenom One Action

Frequency once per day


Effect Sappil applies vishkanyan venom (either his saliva or blood) to one weapon that he's holding.

Spellstrike Two Actions

Sappil Casts a Spell that takes 1 or 2 actions to cast and requires a spell attack roll and makes a melee Strike, using the attack roll result to determine the effects of both the Strike and the spell. This counts as two actions for his multiple attack penalty, but he doesn't apply the penalty until after he's completed the Spellstrike. This grants the Strike the arcane and magical traits. After using Spellstrike, Sappil can't do so again for 1d4 rounds.

Vishkanyan Venom (injury, poison)

Saving Throw DC 15 fortitude

Maximum Duration 6 rounds

Stage 1 1d4 poison damage (1 round)

Stage 2 1d4 poison damage and Off-Guard (1 round)

Stage 3 1d4 poison damage, off-guard, and a –5-foot penalty to Speed (1 round)


Magus Prepared Spells (DC 16, +6 to hit)

Cantrips (1st Level): Detect Magic, Ignition, Needle Darts, Shield, Telekinetic Projectile
1st Level: Hydraulic Push

Conflux Spells (DC 16, +6 to hit)

1st Level: Thunderous Strike



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.

Vishkanya

An ancestry with snake-like features and powerful venom.