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Sand WolfCreature 5


Uncommon​Large​Air​Beast​Earth​
Source Pathfinder Adventure: The Enmity Cycle
Perception +14 (low light vision, tremorsense (imprecise) 30 feet)
Languages Petran, Sussuran, (can't Speak Any Language)
Skills Athletics +12, Performance +13, Stealth +11, Survival +12
Str +5, Dex +4, Con +2, Int -2, Wis +2, Cha +3

AC 21; Fort +12; Reflex +15; Will +9;
HP 92
Speed 30 feet (burrow 20 feet, fly 20 feet)
Resistances Acid 5, Electricity 5, Piercing 5, Slashing 5

Jaws One Action +14 (+9, +4) to hit (unarmed) 2d6+5 Piercing
Sand Blast One Action +12 (+7, +2) to hit 2d10 Slashing

Tremorsense 30 feet

Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.

Collapse Into Sand Reaction

Trigger The sand wolf is hit by an attack


Effect The sand wolf's body falls apart into a cloud of sand. It takes no damage from the triggering attack, and its resistances increase to 8. The sand wolf must spend one action to reform its body before it can move or attack.

Water Vulnerability

Sand wolves take 5 additional damage from attacks and effects with the water trait.

Choking Sands Two Actions (air, earth, primal)

The sand wolf discorporates into a cloud of whirling sand. It can Stride, moving freely through occupied spaces. Any creatures within those spaces take 2d10 untyped damage and must attempt a DC 19 reflex save.


Critical Success The target takes no damage.

Success The target takes half damage.

Failure The target takes full damage and is Sickened 1.

Critical Failure As failure, but the effect is increased to Sickened 3.

Susurrating Song One Action (air, earth, primal, sonic)

The sand wolf sings a short, enchanting song. Any creature other than a sand wolf within 30 feet must attempt a DC 19 will save.


Critical Success The target is unaffected and is temporarily immune to further susurrating song exposures for 24 hours.

Success The target is Stupefied 1.

Failure The target is Stupefied 2.

Critical Failure As failure, and the target is Slowed 1.

Grab One Action

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained


Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.

The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.


A sand wolf is an elemental creature which dwells in the sandy deserts of elemental earth that drift to, or have been conjured on, the Plane of Air. Occasionally, these creatures seep through planar rifts or are summoned by elementalists on the Material Plane. Sand wolves are prized as guardians for their relative intelligence, keen perception, and ability to disguise themselves, easily blending with the shifting sands in desert terrain. Cunning and agile, they fiercely pursue any creatures they ambush, no matter how nimble their prey. Sand wolves also have a remarkable ability to sing beautiful, haunting songs, and their music is considered high entertainment among djinn who inhabit the Plane of Air. Many djinni viziers and even certain Material Plane rulers seeking the attention of their peers keep at least one of these creatures in their employ to show off at special events and ceremonies. The wolves' wordless songs evoke both the strength of the earth and the power of wind to erode it.

The Eternal Hourglass

Deep within a cavern in the Plane of Earth is a massive, seemingly indestructible hourglass the size of a small city, its top filled with thousands of sand wolves. As each wolf reaches the opening to the bottom, they are turned to sand and do not reform, instead piling up in a huge mound. It is not clear who constructed or placed the hourglass, how the sand wolves got there, or what—if anything—the hourglass is timing. Some claim the wolves will break loose and rampage freely when the sand runs out, while others believe the glass is counting down to the end of time itself.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Air

Effects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a connection to magical air.

Beast

A creature similar to an animal but with an Intelligence modifier of –3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.

Earth

Effects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a connection to magical earth.