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SageCreature 6


Medium​Human​Humanoid​
Source Pathfinder NPC Core
Perception +14
Languages Common, Up To 4 Additional Languages
Skills Arcana +12, Diplomacy +13, Medicine +12, Nature +14, Occultism +12, Religion +12, Society +14
Str +2, Dex +2, Con +1, Int +4, Wis +3, Cha +0

AC 22; Fort +10; Reflex +12; Will +16;
HP 86
Speed 25 feet

Staff One Action +13 (+8, +3) to hit (magical, two hand d8) 1d4+6 Bludgeoning
Fist One Action +12 (+8, +4) to hit (agile, finesse, nonlethal, unarmed) 1d4+6 Bludgeoning

Timely Advice Reaction (auditory, concentrate, linguistic, mental)

Trigger An ally is about to attempt an attack roll or skill check and has not yet rolled


Effect The sage gives the ally a savvy piece of advice, providing valuable insight. The ally gains a +2 circumstance bonus to the triggering roll.

Effect: Timely Advice

Sage's Analysis One Action (concentrate)

The sage studies a creature, attempting an arcana, nature, occultism, religion, or society check against the creature's Recall Knowledge DC. On a success, the sage gains a +2 circumstance bonus to attack rolls and AC against that creature and deals an additional 2d6 damage to the creature with weapon attacks.

These benefits last for 1 minute or until the sage uses this ability again.

Effect: Sage's Analysis


The greatest knowledge comes from experience. Village elders, ancient seers, and advisors to royalty are examples of those valued for such wisdom. Sages educate and guide their people from straying from their cultures' norms and traditions.


True power comes from knowledge—the power to shape the growth of kingdoms by mere whispers, stay three steps ahead of adversaries, or even know which flora is best for creating untraceable poisons.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.