Ruzadoya's ChosenCreature 7
Source Pathfinder #202: Severed at the Root
Perception +18
Languages Arboreal, Common, Fey, Wildsong
Skills Acrobatics +13, Athletics +16, Nature +17, Survival +17
Str +3, Dex +1, Con +4, Int +1, Wis +4, Cha +1
AC 22; Fort +18; Reflex +12; Will +15;
HP 115
Speed 25 feet
Weaknesses Fire 7, Mental 7
Staff
+18 (+13, +8) to hit (magical, two hand d8) 1d4+6 BludgeoningSplinter Surge
+16 (+11, +6) to hit 2d8 PiercingExplosive End (primal, wood)
When the woodblessed dies, the planar portal inside of them collapses, causing them to explode in a 20-foot burst of vines that deal 7d6 bludgeoning damage to all creatures with a DC 25 reflex save. The woodblessed's body is completely consumed, though their root network and gear remain behind.
Luminant Aura (aura, light)20 feet. The volatile planar energy coursing through a woodblessed's veins fills the area with dim light.
Reactive Flare
Trigger The woodblessed is damaged by a creature within their reach
Effect Distracted by the pain, the woodblessed's concentration slips and splinters erupt from their body as they temporarily lose control of the planar energy within them. Both the triggering creature and the woodblessed take 4d6 piercing damage, with a DC 25 reflex save.
Tap Planar Gate
(concentrate, primal)The woodblessed empowers themself or their next attack.
If the woodblessed's next action is to Stride, is launched off the ground by a suddenly sprouting tree and propelled forward. During this Stride, they have a fly Speed equal to their Speed. If they don't end their movement on a solid surface that can support their weight, they fall.
If the woodblessed's next action is a Strike, the attack sprouts thorns that deal an additional 1d6 persistent bleed damage.
Primal Innate Spells (DC 25, +17 to hit)
Cantrips (4th Level): Timber
2nd Level: Entangling Flora, Oaken Resilience
4th Level: Life-Draining Roots
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
WoodEffects with the wood trait conjure or manipulate wood. Those that manipulate wood have no effect in an area without wood. Creatures with this trait consist primarily of wood or have a connection to magical wood.