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Rust ZombieCreature 1


Medium​Evil​Mindless​Undead​Unholy​Zombie​
Source Pathfinder Adventure: Rusthenge
Perception +3 (darkvision)
Languages none
Skills Athletics +7
Str +4, Dex -2, Con +3, Int -5, Wis +0, Cha -2

AC 13; Fort +6; Reflex +3; Will +4;
HP 50 (void healing)
Speed 25 feet
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Weaknesses Vitality 10, Slashing 10

Fist One Action +9 (+4, -1) to hit (unarmed) 1d8+4 Bludgeoning
Jaws One Action +9 (+4, -1) to hit (unarmed) 1d12+4 Piercing

Slow

A zombie is permanently Slowed 1 and can't use reactions.

Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Rust Creep (disease, divine)

Those afflicted by rust creep develop uncomfortable rust-colored bruises on their flesh and endure full-body aches like those one might experience after a long workout. As the affliction progresses, their bodies—as well as the clothing and items they wear or carry—increasingly break down until a painful death occurs. If a character successfully resists contracting rust creep, or recovers from a case of rust creep, they are temporarily immune to future rust creep infections for 24 hours.

Saving Throw DC 15 fortitude

Stage 1 –1 status penalty to Athletics checks (1 day)

Stage 2 as stage 1 (1 day)

Stage 3 Enfeebled 1 (1 day)

Stage 4 enfeebled 1 and Stupefied 1, plus any armor, clothing and items you carry and that are of a level equal to or less than the disease become broken as the decay spreads to them (1 day; broken items remain broken)

Stage 5 Unconscious (1 day)

Stage 6 unconscious (1 day)

Stage 7 death

Grab One Action

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained


Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.

The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.


Plague zombies are infested with hideous contagions.


A zombie's only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they're destroyed.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Mindless

A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental attribute modifiers are –5. They are immune to all mental effects.

Undead

Once living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.

Unholy

Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.

Zombie

These undead are mindless rotting corpses that hunger for living flesh.