🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

RotrovioCreature 14


MediumHumanHumanoid
Source Pathfinder Adventure Path: Hell's Destiny
Perception +25
Languages Common, Diabolic
Skills Lore +25, Deception +24, Diplomacy +24, Intimidation +22, Medicine +25, Religion +25
Str +3, Dex +1, Con +4, Int +3, Wis +8, Cha +5

AC 34; Fort +26; Reflex +23; Will +28;
HP 255
Speed 25 feet

General's Word One Action +29 (+24, +19) to hit (magical, shove) 3d6+11 Bludgeoning + 1d6 Sonic

Call of Asmodeus Reaction (divine)

Frequency three times per day

Requirements A troop within sight of Rotrovio loses a segment


Effect Rotrovio reanimates the recently slain to rise and fight again. Rotrovio casts Rouse Skeletons as a 5th-rank innate divine spell (Pathfinder Player Core 2 250), including at least one square the lost troop segment previously occupied in the initial area of effect. The triggering troop gains a +4 circumstance bonus to its saves against this spell.

Battlefield Broadcast One Action (concentrate, linguistic, manipulate, mental, occult)

Frequency once per day

Effect The weapon amplifies your force of personality across the battlefield with the effects of Telepathy for 10 minutes, except the range is 500 feet. The effect ends immediately if you drop your weapon.


Divine Prepared Spells (DC 34, +26 to hit)

Cantrips (7th Level): Detect Magic, Divine Lance, Know the Way, Message, Void Warp
1st Level: Harm
2nd Level: Clear Mind, Water Breathing, Water Walk
3rd Level: Bind Undead, Blindness
4th Level: Dispelling Globe, Fly, Unfettered Movement
5th Level: Divine Immolation, Summon Fiend
6th Level: Blessed Boundary, Truesight
7th Level: Divine Decree, Eclipse Burst, Execute

General's Word (DC 34, +26 to hit)

Cantrips (7th Level): Bullhorn

Call of Asmodeus (DC 34, +26 to hit)

3rd Level: Rouse Skeletons



Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.