RotbomberCreature 12
Source Pathfinder #184: The Ghouls Hunger
Perception +25 (darkvision)
Languages none
Skills Acrobatics +25, Athletics +25
Str +5, Dex +7, Con +4, Int -3, Wis +4, Cha -3
AC 31; Fort +19; Reflex +25; Will +19;
HP 250 (void healing)
Speed 40 feet (climb 20 feet)
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Weaknesses Vitality 10, Slashing 10
Jaws
+24 (+19, +14) to hit (unarmed) 3d8+12 PiercingFist
+20 (+15, +10) to hit (reach 10, unarmed) 3d6+10 BludgeoningNecrotic Pustule
+26 (+21, +16) to hit (splash, void) 3d10+14 BludgeoningSlow
A rotbomber is permanently Slowed 1 and can't use reactions.
Pressurized PustulesWhen a rotbomber takes acid, fire, physical or sonic damage, there is a chance a prematurely developed pustule bursts open, determined by a DC 11 flat. All creatures in a 10-foot emanation must succeed at DC 29 fortitude save or become Sickened 2. A creature that gets a critical failure becomes Sickened 3. Any creature who attempts this save becomes temporarily immune to pressurized pustules for 24 hours.
Void HealingA creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Gaseous Smash
Frequency once per round
Effect The rotbomber pulls two necrotic pustules from its body, one in each hand, and leaps into the air in an attempt to detonate them simultaneously on a hapless victim. The rotbomber Leaps up to 15 feet horizontally and 10 feet vertically to land in a square adjacent to a target creature and makes a necrotic pustule Strike against the target. If the Strike hits, it deals an additional 4d6 bludgeoning damage to the target. This counts as two attacks for the purposes of determining the rotbomber's multiple attack penalty, but the penalty does not increase until after the Gaseous Smash.
Necrotic Rot (disease, void)Necrotic rot withers and corrupts living tissue at an alarming rate. An infected creature can't heal damage it takes from necrotic rot until it has been cured of the disease.
Saving Throw DC 29 fortitude
Stage 1 2d6 void damage (1 day)
Stage 2 Drained 1
Stage 3 3d6 void damage and Drained 2
Stage 4 dead, rising as a rotbomber immediately
Propulsive PestilenceThe pressurized necrotic gases within the rotbomber's pustules make them explode far more dramatically than most alchemists' bombs. The rotbomber's necrotic pustules deal splash damage to every creature within 15 feet of the target.
Disgusting and dangerous, rotbombers bound around on all four limbs, ripping off the pressurized and explosive necrotic pustules that grow out of their backs to lob them toward their enemies. When they explode, the pustules emit concussive blasts of force and deadly pestilence that can infect a victim. Though slow and overburdened by the intense weight of the pustules, rotbombers can move with a surprising speed when they need to hunt down their quarry.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
MindlessA mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental attribute modifiers are –5. They are immune to all mental effects.
UndeadOnce living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.