RootriddenCreature 8
Source Pathfinder #203: Shepherd of Decay
Perception +16 (darkvision)
Languages Common, Necril, Wildsong
Skills Acrobatics +16, Athletics +18, Intimidation +17, Nature +16, Stealth +18
Str +6, Dex +4, Con +4, Int +1, Wis +4, Cha +3
AC 26; Fort +18; Reflex +16; Will +14;
HP 120 (void healing)
Speed 25 feet
Immunities bleed, death effects, disease, poison, unconscious, paralyzed
Jaws
+20 (+15, +10) to hit (unarmed) 2d12+8 PiercingTendril
+20 (+15, +10) to hit (reach 10) 2d8+8 BludgeoningRooted
A rootridden is bonded to a specific root network. If it's more than 300 feet from this network for at least 1 minute, it becomes Sickened 2 until it's again within 300 feet of the root network for at least 1 minute.
Walk the RootsThe rootridden ignores the effects of difficult terrain caused by plants and fungi.
Root Spawn (primal, unholy)A living creature slain by a rootridden that had a lower level than the rootridden rises as a new rootridden after 1d10 rounds, on its turn. This new rootridden is under the command of the rootridden that created it. If the creator is destroyed, any rootridden it created in the past 24 hours are destroyed as well, immediately collapsing into inert plant matter.
Void HealingA creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Root Rot Poison (poison)Saving Throw DC 26 fortitude;
Maximum Duration 8 rounds
Stage 1 3d6 poison damage and Off-Guard (1 round)
Stage 2 3d6 poison damage and Slowed 1 (1 round)
Stage 3 4d6 poison damage and Slowed 2 (1 round)
Stage 4 4d6 poison damage and Paralyzed (1 round)
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
UndeadOnce living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.