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Root RotterCreature 9


RareMediumFungusUndeadUnholy
Source Pathfinder #210: Whispers in the Dirt
Perception +18 (darkvision, fungus sense 120 feet)
Languages Chthonian, Common, Elven, Telepathy 30 Feet Fungi Only
Skills Acrobatics +20, Athletics +17, Nature +15, Stealth +18
Str +6, Dex +5, Con +4, Int +0, Wis +3, Cha +2

AC 26; Fort +17; Reflex +20; Will +16;
HP 195 (void healing)
Speed 30 feet
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Weaknesses Holy 10, Slashing 10

Jaws One Action +21 (+16, +11) to hit (magical, poison, unarmed, unholy) 2d8+9 Piercing + 1d8 Poison
Fist One Action +21 (+17, +13) to hit (agile, magical, unarmed, unholy) 2d8+9 Bludgeoning

Fungus Sense

A root rotter has imprecise tremorsense to detect the vibrations of creatures who are within a region of fungal terrain shared by the root rotter.

Fungal Empowerment

If the root rotter is touching fungal terrain at the start of its turn, they regain 10 healing Hit Points and are Quickened that turn; they can use the extra action only to Stride or Strike.

Fungal Mind (primal)

Root rotters communicate telepathically with each other. While within telepathic range of at least one other root rotter, they gain a +2 circumstance bonus to initiative rolls, Perception checks, and saving throws against mental effects. If one root rotter is aware of a combatant, all members of the fungal mind within range are aware of it.

Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Disperse Three Actions (magical, poison, unholy)

Requirements The root rotter has 25 Hit Points or fewer


Effect The root rotter destroys themself. Thorny fungal roots explode from their body, dealing 10d6 piercing damage in a 10-foot emanation (DC 25 reflex save). Any creature who fails the save is exposed to rotter infestation.

Fungal Root Two Actions (divine, poison, unholy)

Requirements The root rotter is standing in fungal terrain


Effect Fungal roots reach out to snag a nearby foe. An enemy within 30 feet of the root rotter takes 4d6 piercing damage and must attempt a DC 27 reflex saving throw.


Critical Success The creature is unaffected.

Success The creature takes half damage and becomes Clumsy 1 until the end of its next turn.

Failure The creature takes full damage and becomes clumsy 1 with an unlimited duration. In addition, the creature is Restrained ([/act escape dc=27]) for 1 minute.

Critical Failure As failure but double damage. In addition, the creature is exposed to rotter infestation.

Rotter Infestation (disease, divine)

Saving Throw DC 27 fortitude

Onset 1 day

Stage 1 Drained 1 (1 day)

Stage 2 Drained 2 and can sense the presence of root rotters within 30 feet as an imprecise sense (1 round)

Stage 3 as stage 2, but transformation into a root rotter upon death (1 day)


Root rotters are all that remain of the unfortunate elven residents of Greengold. Some died in the initial bursts of Jeharlu spores, while others succumbed to infestation by sinmolds. Fungus now riddles their bodies, wrapping around their brains and nerves to reanimate them.

Corruption Spreaders

A root rotter that remains in place for 24 hours causes a @Template[type:emanation|distance:5] to become overgrown with foul-smelling unpleasant fungus. This spread increases by 5 feet for each additional 24 hours the root rotter remains motionless, to a maximum area of a @Template[type:emanation|distance:60] after 12 days of motionless lurking. This fungus is permanent as long as it has a source of nourishment but can be destroyed as easily as any patch of mundane fungus.


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Fungus

Fungal creatures have the fungus trait. They are distinct from normal fungi.

Undead

Once living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.

Unholy

Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.