Rival CorpsekillerCreature 16
Source Pathfinder #186: Ghost King's Rage
Perception +28
Languages Common, Necril
Skills Acrobatics +28, Athletics +32, Deception +26, Diplomacy +26, Intimidation +26, Religion +28, Society +26, Stealth +28
Str +5, Dex +4, Con +5, Int +3, Wis +4, Cha +3
AC 39; Fort +30; Reflex +28; Will +25;
HP 370 (void healing)
Speed 25 feet
Glaive
+32 (+27, +22) to hit (deadly d8, forceful, magical, reach 10) 3d8+15 SlashingAttack of Opportunity

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Void HealingA creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Circling Assault
The corpsekiller circles around their target then attacks, throwing their foe off balance and puncturing its defenses. The corpsekiller Steps or Strides, then attempts a glaive Strike. On a hit or critical hit, the Strike ignores 10 of their target's resistances. Regardless of the result of the Strike, the target is Off-Guard for 1 round.
CorpsekillerA corpsekiller's Strikes affect incorporeal creatures as though etched with a Ghost Touch property rune and deal an additional 2d8 slashing damage to undead creatures.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.