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RipnuggetCreature 6


UniqueSmallEvilUndeadUnholy
Source Pathfinder #200: Seven Dooms for Sandpoint
Perception +12 (darkvision)
Languages Aklo, Chthonian, Common, Goblin, Varisian
Skills Athletics +14, Intimidation +14, Medicine +12, Nature +12, Stealth +12
Str +4, Dex +2, Con +5, Int +2, Wis +1, Cha +3

AC 23; Fort +15; Reflex +12; Will +11;
HP 110 (void healing, rejuvenation)
Speed 25 feet
Immunities bleed, death effects, disease, fire, paralyzed, poison, unconscious

Dogslicer One Action +15 (+11, +7) to hit (agile, backstabber, finesse, goblin, magical) 1d6 Bleed + 2d6+4 Slashing + 1d6 Fire

Attack of Opportunity Reaction

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.


Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Rejuvenation (divine)

When a graveknight is destroyed, its armor rebuilds its body over the course of 1d10 days-or more quickly if the armor is worn by a living host. If the body is destroyed before then, the process restarts.

A graveknight can only be permanently destroyed by obliterating its armor (such as with Disintegrate), transporting it to the Forge of Creation, or throwing it into the heart of a volcano.

Sacrilegious Aura (aura, divine)

30 feet. When a creature in the aura uses a vitality spell or ability, the graveknight automatically attempts to counteract it, with a counteract modifier of +13.

Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Devastating Blast Two Actions (arcane, fire)

The graveknight unleashes a 30-foot cone of energy. Creatures in the area take 4d12 fire damage (DC 24 reflex save).

The graveknight can use this ability once every 1d4 rounds.

Dogslicer Cruelty

On a critical hit with a dogslicer, Ripnugget yanks bits of flesh from his victim as he rips the blade free. The target becomes Sickened 1 from the pain, and is Off-Guard as long as they remain sickened.

Graveknight's Curse (arcane, curse)

This curse affects anyone who wears a graveknight's armor for at least 1 hour.

Saving Throw DC 24 will save


Onset 1 hour

Stage 1 Doomed 1 and cannot remove the armor (1 day)

Stage 2 Doomed 2, the creature's Speed is reduced by 10, and cannot remove the armor (1 day)

Stage 3 dies and transforms into the armor's graveknight.

Effect: Graveknight's Curse

Phantom Mount Three Actions (arcane, summon)

Ripnugget's mount is a giant gecko (HP 37; AC 19, Fort +11, Ref +8, Will +7) named Stickfoot.


The graveknight summons a supernatural mount as per Marvelous Mount, heightened to a level equal to half the graveknight's level.

Unlike phantom steed, the steed's AC and saving throw bonuses are all 4 lower than the graveknight's, and the steed has one-third the graveknight's Hit Points (rounded down).

If the steed is destroyed, the graveknight must wait 1 hour before using this ability again.

Weapon Master

The graveknight has access to the critical specialization effects of any weapons it wields.


Graveknights are undead warriors granted unlife by a cursed suit of armor.


Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Undead

Once living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.

Unholy

Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.