Rime Dragon (Young)Creature 6
Source Pathfinder Lost Omens Draconic Codex
Perception +16 (darkvision, scent (imprecise) 60 feet, snow vision)
Languages Common, Draconic
Skills Lore +14, Lore +14, Athletics +15, Nature +13, Occultism +12, Stealth +11, Survival +14
Str +5, Dex +2, Con +6, Int +3, Wis +4, Cha +2
AC 23; Fort +17; Reflex +11; Will +14; +2 status to all saves vs. primal
HP 98
Speed 40 feet (fly 100 feet, swim 30 feet)
Immunities cold, paralyzed, sleep
Weaknesses Fire 5
Jaws
+14 (+9, +4) to hit (cold, magical, reach 10) 2d10+5 Piercing + 1d6 ColdClaw
+12 (+8, +4) to hit (agile, cold, magical) 2d8+5 Slashing + 1d6 ColdTail
+12 (+7, +2) to hit (cold, magical, reach 15) 2d12+5 Bludgeoning + 1d6 ColdArctic Hunter
A rime dragon's natural camouflage allows them to [/act hide] in arctic terrain without cover. A rime dragon also ignores difficult terrain and greater difficult terrain from ice and snow and doesn't risk falling when crossing ice.
Snow VisionSnow doesn't impair the rime dragon's vision; they ignore Concealment from snowfall.
+2 Status to All Saves vs. PrimalBlizzard Breath
(cold, primal)The dragon breathes out a gust of frost and ice that deals 6d8 cold damage in a 30-foot cone (DC 24 reflex save). They can't use Blizzard Breath again for 1d4 rounds.
Draconic Frenzy
The dragon makes two claw Strikes and one tail Strike in any order.
Draconic MomentumThe dragon recharges their Blizzard Breath whenever they score a critical hit with a Strike.
Piercing Ice
(cold, concentrate, primal)Requirements The dragon has temporary Hit Points from Rime Shield
Effect The dragon launches the collected ice shards from its scales in a 5-foot emanation, dealing 3d6[piercing],2d6 cold damage (DC 24 reflex save). The dragon then loses the AC bonus and temporary Hit Points from Rime Shield.
Rime Shield
(cold, primal)Requirements The rime dragon's last action was to Fly at least 40 feet
Effect Water vapor collected on the dragon's scales quickly freezes over. The dragon gains a +2 circumstance bonus to AC and 5 temporary Hit Points that last until the end of the dragon's next turn.
Rime dragons are the embodiment of the frigid cold and ice. These hardy creatures have adapted to harsh arctic climates, able to survive indefinitely in sub-zero temperatures. Rime dragons are shades of white and pale blue that perfectly camouflage them in their natural habitat, resembling glaciers or mounds of snow when curled up. They can break through large slabs of ice and dive into frozen waters in search of prey. Due to their natural lower body temperature, they can slow their digestive tract, which allows them to live a long time on little food. Large prey—such as whales, caribou, or moose—offer the best sustenance, but they aren't picky when it's time to eat.
Rime dragons have a deep curiosity for things hidden and lost in the ice. The ocean's currents bring all kinds of artifacts from across the world to their frigid waters. Self-described caretakers and scholars, rime dragons search the arctic regions for ancient antiquities. Rime dragons with an academic interest in archaeology peer into glaciers for pieces of civilizations both recent and ancient, which they preserve in their lairs. Others might search for fossils or preserved corpses. Rime dragons also have an interest in more biological aspects of the world. As preservers of life, some of these dragons collect flora to log and study, and they protect endangered species by using low temperatures to conserve them. They also act as paleopathologists, studying ancient diseases that could cause havoc if they were brought back to a populace unknowingly. These they carefully contain while researching mitigation strategies should the pathogens be reintroduced to the world.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ColdEffects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.
DragonDragons are reptilian creatures, often winged or with the power of flight. Most can exhale magical energy and are immune to sleep and paralysis.
PrimalThis magic comes from the primal tradition, connecting to the natural world and instinct. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to primal magic.