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Rime ArchdragonCreature 18


Rare​Gargantuan​Cold​Dragon​Primal​
Source Pathfinder Lost Omens Draconic Codex
Perception +34 (darkvision, scent (imprecise) 120 feet, snow vision)
Languages Aklo, Common, Draconic, Jotun, Thalassic
Skills Lore +35, Lore +35, Athletics +38, Nature +35, Occultism +33, Stealth +34, Survival +35
Str +8, Dex +4, Con +9, Int +6, Wis +7, Cha +5

AC 42; Fort +34; Reflex +28; Will +30; +2 status to all saves vs. primal
HP 375
Speed 60 feet (fly 120 feet, swim 40 feet)
Immunities cold, paralyzed, sleep
Weaknesses Fire 20

Jaws One Action +35 (+30, +25) to hit (cold, magical, reach 15) 5d12+8 Piercing + 1d6 Cold
Claw One Action +35 (+31, +27) to hit (agile, cold, magical, reach 10) 6d8+8 Slashing + 1d6 Cold
Tail One Action +33 (+28, +23) to hit (cold, magical, reach 20) 5d10+8 Bludgeoning + 1d6 Cold

Arctic Hunter

A rime dragon's natural camouflage allows them to [/act hide] in arctic terrain without cover. A rime dragon also ignores difficult terrain and greater difficult terrain from ice and snow and doesn't risk falling when crossing ice.

Snow Vision

Snow doesn't impair the rime dragon's vision; they ignore Concealment from snowfall.

+2 Status to All Saves vs. PrimalRadiate Cold (aura, cold, primal)

20 feet. The adult rime dragon's presence lowers the temperature around them. A creature who enters or begins their turn in the aura must attempt a DC 37 fortitude save.


Critical Success The creature is unaffected.

Success The creature begins to shiver as the biting cold affects it. It takes a –5-foot status penalty to its Speeds until the end of its next turn.

Failure The creature's body temperature begins to drop. It takes a –10-foot status penalty to their Speeds and is Enfeebled 1 until the end of its next turn.

Critical Failure Ice begins to form on the creature. It's Immobilized ([/act escape dc=37]) and Enfeebled 2 until the end of their its turn.

Effect: Radiate Cold

Blizzard Breath Two Actions (cold, primal)

The dragon breathes out a gust of frost and ice that deals 15d8 cold damage in a 40-foot cone (DC 40 reflex save). They can't use Blizzard Breath again for 1d4 rounds.

Draconic Frenzy Two Actions

The dragon makes two claw Strikes and one tail Strike in any order.

Draconic Momentum

The dragon recharges their Blizzard Breath whenever they score a critical hit with a Strike.

Piercing Ice One Action (cold, concentrate, primal)

Requirements The dragon has temporary Hit Points from Rime Shield


Effect The dragon launches the collected ice shards from its scales in a 5-foot emanation, dealing 8d6[piercing],4d6 cold damage (DC 40 reflex save). The dragon then loses the AC bonus and temporary Hit Points from Rime Shield.

Rime Shield Free Action (cold, primal)

Requirements The rime dragon's last action was to Fly at least 40 feet


Effect Water vapor collected on the dragon's scales quickly freezes over. The dragon gains a +2 circumstance bonus to AC and 20 temporary Hit Points that last until the end of the dragon's next turn.


Primal Innate Spells (DC 40, +0 to hit)

5th Level: Wall of Ice


Rime dragons are the embodiment of the frigid cold and ice. These hardy creatures have adapted to harsh arctic climates, able to survive indefinitely in sub-zero temperatures. Rime dragons are shades of white and pale blue that perfectly camouflage them in their natural habitat, resembling glaciers or mounds of snow when curled up. They can break through large slabs of ice and dive into frozen waters in search of prey. Due to their natural lower body temperature, they can slow their digestive tract, which allows them to live a long time on little food. Large prey—such as whales, caribou, or moose—offer the best sustenance, but they aren't picky when it's time to eat.

Rime dragons have a deep curiosity for things hidden and lost in the ice. The ocean's currents bring all kinds of artifacts from across the world to their frigid waters. Self-described caretakers and scholars, rime dragons search the arctic regions for ancient antiquities. Rime dragons with an academic interest in archaeology peer into glaciers for pieces of civilizations both recent and ancient, which they preserve in their lairs. Others might search for fossils or preserved corpses. Rime dragons also have an interest in more biological aspects of the world. As preservers of life, some of these dragons collect flora to log and study, and they protect endangered species by using low temperatures to conserve them. They also act as paleopathologists, studying ancient diseases that could cause havoc if they were brought back to a populace unknowingly. These they carefully contain while researching mitigation strategies should the pathogens be reintroduced to the world.


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Cold

Effects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.

Dragon

Dragons are reptilian creatures, often winged or with the power of flight. Most can exhale magical energy and are immune to sleep and paralysis.

Primal

This magic comes from the primal tradition, connecting to the natural world and instinct. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to primal magic.