RiggerCreature 1
Source Pathfinder NPC Core
Perception +10
Languages Common
Skills Lore +6, Acrobatics +6, Athletics +7
Str +3, Dex +4, Con +1, Int +0, Wis +1, Cha +0
AC 15; Fort +7; Reflex +10; Will +5;
HP 20
Speed 30 feet
Dagger
+9 (+5, +1) to hit (agile, finesse, versatile s) 1d4+3 PiercingDagger
+9 (+5, +1) to hit (agile, thrown 10, versatile s) 1d4+3 PiercingFist
+9 (+5, +1) to hit (agile, finesse, nonlethal, unarmed) 1d4+3 BludgeoningDeath from Above
The rigger deals an additional 1d4 precision damage to any creature at a lower elevation than themself.
Practiced ClimberThe rigger requires only one hand free to Climb and is not Off-Guard when Climbing.
Rope Tension Spring
(manipulate, move)Requirements The rigger is adjacent to a vertical rope on board a ship and is wielding a dagger
Effect The rigger loops the rope around one arm and severs the rope with their dagger. Counterweight and tension pull the rigger 20 feet straight up.
A knack for knots and no fear of heights are the prime qualifications of these high-flying rope wranglers and lookouts.
Adventurers may need passage on a swift vessel, or they might face danger from raiders at sea or in coastal settlements.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.