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RiftweaselCreature 19


RareMediumBeastFiend
Source Pathfinder #212: A Voice in the Blight
Perception +34 (darkvision, scent (precise) 120 feet, tremorsense (precise) 60 feet)
Languages Chthonian
Skills Acrobatics +34, Athletics +37, Intimidation +34, Nature +34, Stealth +36
Str +10, Dex +7, Con +5, Int +3, Wis +7, Cha +5

AC 44; Fort +30; Reflex +34; Will +32;
HP 355
Speed 30 feet (burrow 20 feet, fly 30 feet)
Immunities disease, poison

Jaws One Action +35 (+30, +25) to hit (unarmed) 4d10+15 Piercing + 2d6 Bleed

Lithe

A riftweasel can fit through tight spaces as if it were a Tiny creature. When Squeezing, it moves at its full speed.

Tenacious Grip Reaction

Trigger A creature Escapes from the riftweasel's grapple


Effect The riftweasel twists its body to maintain its grasp, and attempts to Grapple the target before they can actually escape. It takes a –5 circumstance penalty to this attempt.

Burst from the Dead One Action (emotion, fear, mental, move)

Requirements The riftweasel is inside of a carcass


Effect The riftweasel emerges in a gory burst from the carcass, appearing in any space adjacent to the remains. As it bursts out, it shrieks and splatters decay all about it; the riftweasel attempts to Demoralize an observed creature. The riftweasel doesn't take any penalty to this check for not speaking during the attempt, and if it critically succeeds, the target is also Sickened 1 by fragments of gore and putrescence splattered onto it by the unsettling display.

Carrion Eater One Action (manipulate)

The riftweasel consumes flesh from an adjacent dead creature and regains 10d6 healing Hit Points. It can regain Hit Points from any given corpse only once.

Hide in Carcass One Action

The riftweasel Burrows into the carcass of a Large or larger adjacent creature, then Hides. As long as it remains inside a carcass, it can sense the surrounding area via tremorsense, and gains greater cover. A riftweasel doesn't need to hold its breath while burrowed into a carcass.

Snap Neck One Action (incapacitation, manipulate)

The riftweasel wrenches at the head of a Medium or smaller creature it has Grabbed or Restrained; the creature must attempt a DC 41 fortitude save.


Critical Success The creature is unaffected.

Success The creature takes 2d10 bludgeoning damage.

Failure The creature takes 4d10 bludgeoning damage and is Paralyzed for 1 minute.

Critical Failure The creature takes 8d10 bludgeoning damage and is permanently paralyzed.

Improved Grab Free Action

Trigger The monster's last action was a successful Strike that lists Improved Grab in its damage entry, or the monster has a creature Grabbed or Restrained


Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with as a free action. This attempt neither applies nor counts toward the creature's multiple attack penalty.

The monster can instead use Improved Grab as an action and choose one creature it's grabbing or restraining with an appendage that has Improved Grab to automatically extend that condition to the end of the monster's next turn.


Occult Innate Spells (DC 38, +30 to hit)

Cantrips (10th Level): Daze
3rd Level: Paralyze
4th Level: Fly (Constant), Talking Corpse, Vision of Death
5th Level: Synaptic Pulse


Riftweasels have long, thin tendrils along their snouts that function like whiskers in sensing movement; these grant riftweasels the precise tremorsense to pinpoint delicious grubs and other scavengers while they hide inside of larger corpses.

Sadistic Scavengers

As a scavenger, the riftweasel is rather intelligent, though it also finds great delight in tormenting creatures. It won't hesitate to arrange victims in unpleasant tableaus, and particularly enjoys feeding on @UUID[Compendium.pf2e.conditionitems.Item.Paralyzed] creatures, eating parts of the body that won't quickly kill. Once a victim dies, they enjoy using talking corpse to mock and interrogate their meals as they finish them. Those subjected to a vision of death by a rift weasel typically see themselves eaten and mocked after death by the cruel creature.


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Beast

A creature similar to an animal but with an Intelligence modifier of –3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.

Fiend

Creatures that hail from or have a strong connection to the unholy planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.