Riding FrogCreature 2
Source Pathfinder #171: Hurricane's Howl
Perception +7 (low light vision)
Languages none
Skills Acrobatics +7, Athletics +8, Stealth +9
Str +3, Dex +2, Con +3, Int -4, Wis +2, Cha -1
AC 17; Fort +10; Reflex +9; Will +7;
HP 40
Speed 35 feet (swim 25 feet)
Jaws
+10 (+5, +0) to hit (unarmed) 1d6+5 PiercingSticky Feet
Giant frogs are not off-guard when Balancing on a narrow surface, and they gain a +4 bonus to Reflex saves to avoid falling.
Tongue GrabA creature hit by the riding frog's tongue becomes Grabbed by the riding frog. The creature isn't Immobilized, but it can't move beyond the reach of the frog's tongue. A creature can sever the tongue with a Strike against AC 13 that deals at least 2 slashing damage.
This deals no damage to the frog but prevents it from using its tongue Strike until it regrows its tongue, which takes a week.
Grab
Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained
Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.
The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
AnimalAn animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.